Medal of Honor: Frontline: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Medal of Honor-Frontline.jpg|300px]]
|developer = EA Los Angeles
|developer = EA Los Angeles
|publisher = Electronic Arts
|publisher = Electronic Arts
|released = {{vgrelease|NA=November 10, 2002|EU=December 6, 2002}}
|series    = Medal of Honor
|series = ''Medal of Honor''
|released = {{vgrelease|NA=November 10, 2002|EU=December 6, 2002}}
|genre = First-person shooter
|genre     = First-person shooter
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Medal of Honor-Frontline.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-medal-of-honor-frontline
|forumlink = http://forums.dolphin-emu.org/Thread-gc-medal-of-honor-frontline
}}
}}


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{{Problems/VP6 Videos}}
{{Problems/VP6 Videos}}


=== HUD and Text Flickering===
=== <s>HUD and Text Flickering</s> ===
The heads up display (HUD) and other in game text may flicker. This can be corrected by enabling External Frame Buffer (XFB) emulation under the Graphics/Hacks config. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
The heads up display (HUD) and other in game text may flicker. This can be corrected by enabling External Frame Buffer (XFB) emulation under the Graphics/Hacks config. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|manualtexturesampling      = On
|manualtexturesamplingnotes = Render VP6 video
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.6GHz|GPU=NVIDIA GeForce GTX 670|result=Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken.|tester=rewrite}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 670|result=Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken.|tester=rewrite}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-460 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650|result=Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission.|tester=Gicombat}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-460 @ 2.53 GHz|GPU=ATI Mobility Radeon HD 5650|result=Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission.|tester=Gicombat}}
{{testing/entry|revision=4.0-8916|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 770|result=Very playable. No issues with audio or slowdown in the first few missions, running with XFB to correct UI issues. Opening cutscenes are broken due to VP6 codec. |tester=Philcsf}}
{{testing/entry|revision=4.0-8916|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 770|result=Very playable. No issues with audio or slowdown in the first few missions, running with XFB to correct UI issues. Opening cutscenes are broken due to VP6 codec. |tester=Philcsf}}
{{testing/end}}
{{testing/end}}


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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]