Medal of Honor: Frontline
Medal of Honor: Frontline is the fourth game in the Medal of Honor series. The player character in the game is that of Lt. Jimmy Patterson, from the American OSS. Frontline chronicles Patterson's journey as he fights his way across Europe into Nazi Germany during World War II.
Medal of Honor: Frontline | |
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Developer(s) | EA Los Angeles |
Publisher(s) | Electronic Arts |
Series | Medal of Honor |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2002 EU December 6, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
HUD and Text Flickering
The heads up display (HUD) and other in game text may flicker. This can be corrected by enabling External Framebuffer (XFB) emulation under the Graphics/Hacks config.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Medal of Honor: Frontline since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 8 x64 | Intel Core i7-2600K @ 4.6GHz | nVidia GeForce GTX 670 | Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken. | rewrite |
3.5-367 | Windows 7 x64 | Intel Core i5-460 @ 2.53GHz | ATI Mobility Radeon HD 5650 | Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission. | Gicombat |