Mega Man X: Command Mission: Difference between revisions

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'''''Mega Man X: Command Mission''''', known in Japan as '''''Rockman X: Command Mission''''' ('''''ロックマンXコマンドミッション''''') takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.
'''''Mega Man X: Command Mission''''', known in Japan as '''''Rockman X: Command Mission''''' ('''''ロックマンXコマンドミッション''''') takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.


== Problems ==
== Emulation Information ==
 
=== Missing audio after GBA connected ===
=== Missing audio after GBA connected ===
GBA <-> GCN emulation requires DSP-LLE in order for audio to work correctly during the time the GBA is in use.


GBA <-> GCN emulation requires DSP-LLE in order for audio to work correctly during the time the GBA is in use.
== Problems ==


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|dspenginenotes = Audio /w GBA connected
}}
}}