79,225
edits
Progress Continues
We've already had 21510 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Runs perfectly at 1x IR so far.|tester=G1zstar}} | {{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Runs perfectly at 1x IR so far.|tester=G1zstar}} | ||
{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester= }} | {{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester=}} | ||
{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | {{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}} |