5
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Progress Continues
We've already had 21582 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(updated compatibility) |
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{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4.0GHz|GPU=NVIDIA GeForce GTX 750|result=Near Flawless emulation. 60FPS at 4x Native. Use configs above to eliminate any problems with the emulation.|tester=Combatheros}} | {{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4.0GHz|GPU=NVIDIA GeForce GTX 750|result=Near Flawless emulation. 60FPS at 4x Native. Use configs above to eliminate any problems with the emulation.|tester=Combatheros}} | ||
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result= Near perfect. OpenGL Backend, 60FPS 1920x1080 3x Native. Anti-Aliasing + Anisotropic Filtering. Store EFB Copies to Texture Only (Store EFB Copies to RAM caused Codec Green Screen for me) Audio = DSP LLE recompiler. Everything else Default. |tester=BaKoFFiCeR}} | {{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result= Near perfect. OpenGL Backend, 60FPS 1920x1080 3x Native. Anti-Aliasing + Anisotropic Filtering. Store EFB Copies to Texture Only (Store EFB Copies to RAM caused Codec Green Screen for me) Audio = DSP LLE recompiler. Everything else Default. |tester=BaKoFFiCeR}} | ||
{{testing/entry|revision=4.0-9142|OS=Windows 10|CPU=Intel Core i5-4460|GPU=NVIDIA GeForce GTX 970|result= Freezes during cutscenes; either disable Dual-Core or enable Synchronize GPU thread. Performance takes a hit, though. Otherwise, no real problems using OGL backend.|tester=Karmeleon}} | |||
{{testing/end}} | {{testing/end}} | ||
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