Metal Gear Solid: The Twin Snakes: Difference between revisions

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{{testing/entry|revision=7683|OS=Windows 7 x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cut-scenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=7683|OS=Windows 7 x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cut-scenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Fully Playable 55-60fps with very minor visual artifacts on some cut-scenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cut-scenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Fully Playable 55-60fps with very minor visual artifacts on some cut-scenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cut-scenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/end}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 470 GTX|result=Playable, no cut-scene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cut-scenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 470 GTX|result=Playable, no cut-scene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cut-scenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. 47-60fps. Little to no slowdown during the introduction or first section of the game in the heliport.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. 47-60fps. Little to no slowdown during the introduction or first section of the game in the heliport.|tester=jedivulcan}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500 @ 4.23GHz|GPU=nVidia GeForce GTX 285 2GB|result=Playable. Mostly smooth, with occasional slowdown. Music cuts out frequently, sometimes permanently, and sound and music crackles.|tester=Lycan}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500 @ 4.23GHz|GPU=nVidia GeForce GTX 285 2GB|result=Playable. Mostly smooth, with occasional slowdown. Music cuts out frequently, sometimes permanently, and sound and music crackles.|tester=Lycan}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.40GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Full speed gameplay, but cut-scenes freeze after a few seconds and the sound is glitchy. Though I'm using the default Dolphin download with no modifications whatsoever.|tester=Gwame}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.40GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Full speed gameplay, but cut-scenes freeze after a few seconds and the sound is glitchy. Though I'm using the default Dolphin download with no modifications whatsoever.|tester=Gwame}}
{{testing/entry|revision=3.0-488|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Slow in a lot of areas. Shutters. Audio glitches|tester=jedivulcan}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
31

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