Metal Gear Solid: The Twin Snakes: Difference between revisions

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|modes = Single-player
|modes = Single-player
|platforms = [[GameCube]]
|platforms = [[GameCube]]
|size = 1.4GB x2 (2 disks)
|input = GameCube Controller
|input = GameCube Controller
|image = [[File:MetalGearSolidTwinSnakesGC.jpg|300px]]
|image = [[File:MetalGearSolidTwinSnakesGC.jpg|300px]]
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{{testing/entry|revision=7690|OS=Windows 7 x64|CPU=Intel Core 2 Duo T9400|GPU=nVidia GeForce 9800M GTS|result=No Problems, but only 35-60 FPS!|tester=}}
{{testing/entry|revision=7690|OS=Windows 7 x64|CPU=Intel Core 2 Duo T9400|GPU=nVidia GeForce 9800M GTS|result=No Problems, but only 35-60 FPS!|tester=}}
{{testing/entry|revision=7683|OS=Windows 7 x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cut-scenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=7683|OS=Windows 7 x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cut-scenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Fully Playable 55-60fps with very minor visual artifacts on some cut-scenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cut-scenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/end}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 470 GTX|result=Playable, no cut-scene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cut-scenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 470 GTX|result=Playable, no cut-scene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cut-scenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. 47-60fps. Little to no slowdown during the introduction or first section of the game in the heliport.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. 47-60fps. Little to no slowdown during the introduction or first section of the game in the heliport.|tester=jedivulcan}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500 @ 4.23GHz|GPU=nVidia GeForce GTX 285 2GB|result=Playable. Mostly smooth, with occasional slowdown. Music cuts out frequently, sometimes permanently, and sound and music crackles.|tester=Lycan}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500 @ 4.23GHz|GPU=nVidia GeForce GTX 285 2GB|result=Playable. Mostly smooth, with occasional slowdown. Music cuts out frequently, sometimes permanently, and sound and music crackles.|tester=Lycan}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.40GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Full speed gameplay, but cutscenes freeze after a few seconds and the sound is glitchy. Though I'm using the default Dolphin download with no modifications whatsoever.|tester=Gwame}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.40GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Full speed gameplay, but cut-scenes freeze after a few seconds and the sound is glitchy. Though I'm using the default Dolphin download with no modifications whatsoever.|tester=Gwame}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870 1GB|result=Fully Playable 55-60fps with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==