Metroid Prime (GC): Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller, Game Boy Advance
|input    = GameCube Controller, Game Boy Advance
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metroid-prime--25933
|forumlink = https://forums.dolphin-emu.org/Thread-gc-metroid-prime--25933
|wikipedia = Metroid Prime
|wikipedia = Metroid_Prime
}}
}}


'''''Metroid Prime''''' is a video game developed by Retro Studios and Nintendo for the [[Nintendo GameCube]]. It is the first 3D game in the Metroid series, the fifth main installment, and the first of the three part ''Metroid Prime'' storyline.  
'''''Metroid Prime''''' is a video game developed by Retro Studios and Nintendo for the [[Nintendo GameCube]]. It is the first 3D game in the Metroid series, the fifth main installment, and the first of the three part ''Metroid Prime'' storyline.


Despite taking place in the first person view, ''Metroid Prime'' is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game and its precedence over combat. As with all Metroid games, players solve puzzles, perform platform jumps, and fight enemies in a large, open ended world. Along the way, the player finds power ups that improve her abilities, and clues about the mystery of the planet. The story is told organically; the story is revealed through scan logs, allowing the player to dive into the story or ignore it as they see fit.
Despite taking place in the first person view, ''Metroid Prime'' is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game and its precedence over combat. As with all Metroid games, players solve puzzles, perform platform jumps, and fight enemies in a large, open ended world. Along the way, the player finds power ups that improve her abilities, and clues about the mystery of the planet. The story is told organically; the story is revealed through scan logs, allowing the player to dive into the story or ignore it as they see fit.
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Raindrop Effects ===
=== Raindrop Effects ===
Raindrops will have varying degrees of corruption, usually sporting a black line that can take up half of the actual raindrop. To fix, disable '''Store EFB Copies to Texture Only'''.
Raindrops will have varying degrees of corruption, usually sporting a black line that can take up half of the actual raindrop. To fix, disable '''Store EFB Copies to Texture Only'''.


=== Missing Effects ===
=== Missing Effects ===
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https://mega.nz/#!XwFl3SzL!zn53p1lKpiK22yd1-Qo1rcyrtqYd9FTOq9R7SJykjsA
https://mega.nz/#!XwFl3SzL!zn53p1lKpiK22yd1-Qo1rcyrtqYd9FTOq9R7SJykjsA


=== NA 16:9 Aspect Ratio Culling Fix ===
=== 16:9 Aspect Ratio Fix ===
Like many games, to optimize performance, objects outside view are not rendered (this is called "frustum culling"). In 16:9, you can see culling on the sides of the screen (because you see more than what you are supposed to). Here's an AR Code that fixes it. It simply makes the frustum larger. Make sure to turn on Widescreen Hack when using this. This code only works for the NTSC version 1.00 of the game. Source: https://m2k2.taigaforum.com/post/metroid_prime_hacking_research_1196.html
Make sure to disable the Dolphin Widescreen Hack before using these codes.


<pre>$Widescreen Hack Fix
==== NA ====
043452A8 C342CB78
Only works for version 1.00 of the game.
</pre>
<pre>$16:9 Widescreen [gamemasterplc, Parax]
 
C237D530 00000004
=== 16:9 Aspect Ratio Culling Fix Alternative ===
If you don't have the version 1.00 of the game, you can try this Gecko Code. Disable the Dolphin Widescreen Hack before using. This Code works for any region of the game but some users experience crashes using it and the EU title.
 
<pre>$16:9 Widescreen Region Free
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
3DC03FAA 61CEAAAB
91C20000 C2620000
91C20000 C2620000
ED330272 ED6A4824
ED330272 ED6A4824
60000000 00000000
60000000 00000000
E0000000 80008000
043452A8 C342CB78
045AE898 40000000
</pre>
 
==== EU ====
<pre>$16:9 Widescreen [Ralf]
0400C754 38A00356
</pre>
</pre>


=== VR Culling Fix ===
=== VR Culling Fix ===
In VR, culling needs to be disabled completely and this is the Gecko code to do that. This code only works for the NTSC version 1.00 of the game.
In VR, culling needs to be disabled completely and these Gecko codes will do that. Make sure to enable the Dolphin widescreen hack for these codes.
 
==== NA ====
This code only works for the NTSC version 1.00 of the game.
<pre>$VR Culling Fix
<pre>$VR Culling Fix
04344FCC 38600001
04344FCC 38600001
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043451D0 38600001
043451D0 38600001
043451D4 4E800020
043451D4 4E800020
</pre>
==== PAL ====
<pre>$VR Culling Fix
0432D7A0 38600001
0432D7A4 4E800020
0432D800 38600001
0432D804 4E800020
0432D86C 38600001
0432D870 4E800020
0432D95C 38600001
0432D960 4E800020
0432D9A4 38600001
0432D9A8 4E800020
</pre>
</pre>


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{{testing/entry|revision=7647|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 580|result=Crashes in "Temple Entryway" (Phendrana Drifts) after you get the wave beam, when you go back to Phendrana Shorelines. Forced passage. Seems to freeze when loading the next location data, in the middle of the corridor.|tester=}}
{{testing/entry|revision=7647|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 580|result=Crashes in "Temple Entryway" (Phendrana Drifts) after you get the wave beam, when you go back to Phendrana Shorelines. Forced passage. Seems to freeze when loading the next location data, in the middle of the corridor.|tester=}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core 2 Quad 9550 @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Great, no significant performance drops so far, sound problems sometimes|tester=}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core 2 Quad 9550 @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Great, no significant performance drops so far, sound problems sometimes|tester=}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs perfectly fine. There still is glitches along the edges of the screen using "stretch to window".|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs perfectly fine. There still is glitches along the edges of the screen using "stretch to window".|tester=MegaJump}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms.|tester=Helvetica}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms.|tester=Helvetica}}
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result= Used Recommended Configuration; Fullspeed 60FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21FPS, not sure why yet.|tester=AnonMX}}
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result= Used Recommended Configuration; Fullspeed 60FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21FPS, not sure why yet.|tester=AnonMX}}
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{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 back-end. Its playable, with a consistent 30FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 back-end. Its playable, with a consistent 30FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3 GHz|GPU=NVIDIA GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester=}}  
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3 GHz|GPU=NVIDIA GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester=}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the FPS, but the FPS will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the FPS, but the FPS will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i7-920 @ 3.7 GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i7-920 @ 3.7 GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2 GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2 GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=NVIDIA GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50FPS, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=NVIDIA GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50FPS, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.5-126|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
{{testing/entry|revision=3.5-126|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
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Settings: Backend OpenGL (Direct3D seems to deliver similar performance), Enable Cheats (true), Force 16:9, V-Sync (true), 3x Native (1920x1584), 4xAA (4x SSAA is possible, but tends to cause more stuttering? it's difficult to say), Per-Pixel Lighting (true), Widescreen Hack (true) (don't forget to enable cheats or the following AR Code). AR Code Disable Culling (aka Widescreen Hack fix): 043451D0 38600001  043451D4 4E800020. Thanks to the community for the code. This fixes an issue where most objects that are outside of the original 4:3 FoV would turn invisible to try and save on graphical resources (a technique called Culling). This AR code is essential for Dolphin VR. Keep in mind certain visual effects still render incorrectly in a 4:3 aspect ratio, such as the "Colour Correction" effect when Samus is underwater. You might also wish to disable the HUD and Helmet view within the game's Options. For a true native experience, set the aspect ratio to 4:3, disable Widescreen Hack, and disable the AR Code.
Settings: Backend OpenGL (Direct3D seems to deliver similar performance), Enable Cheats (true), Force 16:9, V-Sync (true), 3x Native (1920x1584), 4xAA (4x SSAA is possible, but tends to cause more stuttering? it's difficult to say), Per-Pixel Lighting (true), Widescreen Hack (true) (don't forget to enable cheats or the following AR Code). AR Code Disable Culling (aka Widescreen Hack fix): 043451D0 38600001  043451D4 4E800020. Thanks to the community for the code. This fixes an issue where most objects that are outside of the original 4:3 FoV would turn invisible to try and save on graphical resources (a technique called Culling). This AR code is essential for Dolphin VR. Keep in mind certain visual effects still render incorrectly in a 4:3 aspect ratio, such as the "Colour Correction" effect when Samus is underwater. You might also wish to disable the HUD and Helmet view within the game's Options. For a true native experience, set the aspect ratio to 4:3, disable Widescreen Hack, and disable the AR Code.
All other settings left to default. It's hard to say if there's a performance difference with reduced/increased settings due to the micro stuttering issue that occurs regardless of settings. On a side note, Dolphin VR 4.0-9170-dirty with Oculus Rift DK2 and SDK 0.7 works well, drawback being choppy headtracking. With OpCode Replay Settings: Pullup 60FPS to 75FPS (true), and Disable Opcode Warnings (true), headtracking is smooth but geography will flash everywhere making the game quickly unplayable.|tester=PyroPaperPlanes}}
All other settings left to default. It's hard to say if there's a performance difference with reduced/increased settings due to the micro stuttering issue that occurs regardless of settings. On a side note, Dolphin VR 4.0-9170-dirty with Oculus Rift DK2 and SDK 0.7 works well, drawback being choppy headtracking. With OpCode Replay Settings: Pullup 60FPS to 75FPS (true), and Disable Opcode Warnings (true), headtracking is smooth but geography will flash everywhere making the game quickly unplayable.|tester=PyroPaperPlanes}}
{{testing/entry|revision=4.0-7816|OS=Windows 7|CPU=Intel Core i5-2500k @ 3.3 GHz|GPU=ATI Radeon HD 6870|result=Completed a 100% playthrough. D3D, auto rescaling, fullscreened to 1920x1080, all other graphics options set to default or auto. In certain areas there was extreme slowdown, namely the completed map screen for most sections, and the Chozo Temple, which made fighting Meta Ridley a tad difficult. There is also slowdown during special visor effects, such as when jumping into or exiting water, shooting a beam at a wall directly in front of you, or stuff splashing on it when killing Scarabs, but those were only a minor nuisance. The microstuttering shader cache issue still seems to exist here and there but the pauses were always extremely short and not too noticeable.|tester=BallsOfSteel}}
{{testing/entry|revision=4.0-7816|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 6870|result=Completed a 100% playthrough. D3D, auto rescaling, fullscreened to 1920x1080, all other graphics options set to default or auto. In certain areas there was extreme slowdown, namely the completed map screen for most sections, and the Chozo Temple, which made fighting Meta Ridley a tad difficult. There is also slowdown during special visor effects, such as when jumping into or exiting water, shooting a beam at a wall directly in front of you, or stuff splashing on it when killing Scarabs, but those were only a minor nuisance. The microstuttering shader cache issue still seems to exist here and there but the pauses were always extremely short and not too noticeable.|tester=BallsOfSteel}}
{{testing/entry|revision=4.0-7873|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 780|result=Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown (about 57FPS) on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through the entire game to 100% completion without a single issue otherwise. 1920x1080 fullscreen, auto rescaling, anti-aliasing, no texture filtering (I never use it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}
{{testing/entry|revision=4.0-7873|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 780|result=Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown (about 57FPS) on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through the entire game to 100% completion without a single issue otherwise. 1920x1080 fullscreen, auto rescaling, anti-aliasing, no texture filtering (I never use it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}
{{testing/entry|revision=4.0-9222|OS=Windows 10|CPU=Intel Core i7-4710HQ @ 3.3 GHz|GPU=NVIDIA GeForce GTX 860M|result=Played through many times with DirectX11, 3x native resolution, 16x anisotropic filtering, 2x MSAA, and various compatibility settings. No issues whatsoever, aside from visor effects causing temporary slowdowns. Emulation is perfect, and the only limiter to graphics quality is my laptop hardware. If you want to play with 16:9 aspect ratio and widescreen hack, consider downloading a modified HUD for the best experience (I recommend looking into this; the game is simply stunning with the widescreen HUD!).|tester=Anonymous}}
{{testing/entry|revision=4.0-9222|OS=Windows 10|CPU=Intel Core i7-4710HQ @ 3.3 GHz|GPU=NVIDIA GeForce GTX 860M|result=Played through many times with DirectX11, 3x native resolution, 16x anisotropic filtering, 2x MSAA, and various compatibility settings. No issues whatsoever, aside from visor effects causing temporary slowdowns. Emulation is perfect, and the only limiter to graphics quality is my laptop hardware. If you want to play with 16:9 aspect ratio and widescreen hack, consider downloading a modified HUD for the best experience (I recommend looking into this; the game is simply stunning with the widescreen HUD!).|tester=Anonymous}}
{{testing/entry|revision=4.0-9442|OS=Windows 10|CPU=Intel Core i7-4770K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 970|result=Been playing to Phendrana and the only problem is the shader stuttering (read above). The only zone the shader stuttering was noticable was in Phendrana. Might be a stutter of 2 frames at most. Other than that it emulates flawlessly.  
{{testing/entry|revision=4.0-9442|OS=Windows 10|CPU=Intel Core i7-4770K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 970|result=Been playing to Phendrana and the only problem is the shader stuttering (read above). The only zone the shader stuttering was noticable was in Phendrana. Might be a stutter of 2 frames at most. Other than that it emulates flawlessly.
'''Settings used''':  
'''Settings used''':
'''General''': DX11, V-Sync  
'''General''': DX11, V-Sync
'''Enhancements''': 6x Native (4k), 4x SSAA, 16x Anisotropic, Scaled EFB Copy, Per-Pixel Lightning, Widescreen Hack  
'''Enhancements''': 6x Native (4k), 4x SSAA, 16x Anisotropic, Scaled EFB Copy, Per-Pixel Lightning, Widescreen Hack
'''Hacks''': Ignore Format Changes, Store EFB Copies to Texture Only, Disable External Buffer (XFB), Fast Depth Calculation, Disable Bounding Box  
'''Hacks''': Ignore Format Changes, Store EFB Copies to Texture Only, Disable External Buffer (XFB), Fast Depth Calculation, Disable Bounding Box
'''Advanced''': Crop.  
'''Advanced''': Crop.
Currently running with Widescreen Hack and Widescreen HUD (don't forget to input the AR code '''043452A8 C342CB78''' to fix the culling on the sides (AR code only works on REV0 / 1.00).|tester=Hetsig}}
Currently running with Widescreen Hack and Widescreen HUD (don't forget to input the AR code '''043452A8 C342CB78''' to fix the culling on the sides (AR code only works on REV0 / 1.00).|tester=Hetsig}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A4 7210|GPU=AMD Radeon R5 Graphics|result=Good but a little choppy.|tester=Dogmander25}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A4 7210|GPU=AMD Radeon R5 Graphics|result=Good but a little choppy.|tester=Dogmander25}}
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|vid4=zP6dQcdZu7Y|cap4=Metroid Prime (NGC) on Dolphin Emulator HD
|vid4=zP6dQcdZu7Y|cap4=Metroid Prime (NGC) on Dolphin Emulator HD
|vid5=Xz7ufCbgfO8|cap5=Metroid Prime on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=Xz7ufCbgfO8|cap5=Metroid Prime on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=hqlo8vsn-ZE|cap6=Metroid Prime - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
|vid6=hqlo8vsn-ZE|cap6=Metroid Prime - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid7=SWXmOYyWfKc|cap7=Dolphin Emulator 4.0 - Metroid Prime (1080p HD) - Nintendo GameCube
|vid7=SWXmOYyWfKc|cap7=Dolphin Emulator 4.0 - Metroid Prime (1080p HD) - Nintendo GameCube
|vid8=J3tkfRjAlfk|cap8=Metroid Prime - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid8=J3tkfRjAlfk|cap8=Metroid Prime - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid9=VRPMFbVMaTY|cap9=Metroid Prime GameCube HD Gameplay (Dolphin 5.0-18231)
}}
}}