Metroid Prime (GC): Difference between revisions

Refraction slowdown
m (Oops, forgot to add the OpenGL issue.)
(Refraction slowdown)
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Savestates may randomly fail, especially if alot of activity is going on screen when making the save. Use in game save stations to avoid any issues.
Savestates may randomly fail, especially if alot of activity is going on screen when making the save. Use in game save stations to avoid any issues.


=== OpenGL Slowdown ===
=== Refraction Slowdown ===
OpenGL has problems with slowdown while showing refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period. Even the strongest computers will slow to a crawl from this, and there is no solution in the OpenGL backend. D3D9 and D3D11 are not affected by this issue.
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D11 and D3D9 are not affected by this problem in this game.


=== Visors ===
=== Visors ===