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m (Oops, forgot to add the OpenGL issue.) |
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Savestates may randomly fail, especially if alot of activity is going on screen when making the save. Use in game save stations to avoid any issues. | Savestates may randomly fail, especially if alot of activity is going on screen when making the save. Use in game save stations to avoid any issues. | ||
=== | === Refraction Slowdown === | ||
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D11 and D3D9 are not affected by this problem in this game. | |||
=== Visors === | === Visors === |