Metroid Prime (GC): Difference between revisions

→‎Problems: according to JMC on PR 1899 the refraction slowdown is now fixed
(→‎Problems: according to JMC on PR 1899 the refraction slowdown is now fixed)
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=== Dolphin Savestates ===
=== Dolphin Savestates ===
Dolphin savestates may randomly fail, especially if a lot of activity is happening on screen when making the save. Use in game save stations to avoid any issues.
Dolphin savestates may randomly fail, especially if a lot of activity is happening on screen when making the save. Use in game save stations to avoid any issues.
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is affected by this issue also, but only if anti-aliasing is enabled.


=== Visors ===
=== Visors ===
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=== Background Music Stops ===
=== Background Music Stops ===
Background music can stop randomly with any configuration; this could be caused by a lot of on-screen activity or changing map areas.
Background music can stop randomly with any configuration; this could be caused by a lot of on-screen activity or changing map areas.
=== <s>Refraction Slowdown</s> ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is affected by this issue also, but only if anti-aliasing is enabled. Fixed by {{revision|4.0-5124}}.


== Configuration ==
== Configuration ==
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