Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 22: Line 22:
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.


=== Sound Issues ===
=== Audio Issues ===
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source, and music may cut out at various points. [[DSP-LLE]] will fix the sound effect problems, but unfortunately it cannot fix the music problems at this time. Once music stops, it is unable to recover; it requires a full reset of emulation to restore it. See {{issue|5563}}.
Several sound effecs don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. This issue also appears to cause studdering when using LLE. See {{issue|5563}}.


=== Wiimote Lag ===
=== Wiimote Lag ===
The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.
The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.
=== Dynamic Loading Issues ===
Prime 1 Trilogy, like all Metroid Prime games, uses dynamic loading to load areas seamlessly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.


=== Black Bar ===
=== Black Bar ===
Line 57: Line 54:
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Helps with sound problems
|dspenginenotes = Helps with sound problems
|fastdisc = On
|fastdiscnotes = Improves dynamic loading
}}
}}