Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

Audio updates
(→‎Configuration: This items doesn't show up, is it part of the sandbox updates?)
(Audio updates)
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=== Constant Wiimote Disconnects ===
=== Constant Wiimote Disconnects ===
Since {{revision|3.5-471}}, the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem.
Since {{revision|3.5-471}}, the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem.
=== Audio Issues ===
The New-AX-HLE 2.0 merger in {{revision|3.5-1154}} causes SEVERE audio problems with DSP HLE with DSP on Dedicated Thread disabled. Run DSP HLE with DSP on Dedicated Thread on, or use [[DSP LLE]]. See {{issue|6237}}.


=== Micro-stuttering ===
=== Micro-stuttering ===
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=== Visors ===
=== Visors ===
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
=== <s>Distorted Audio with DSP HLE</s> ===
The New-AX-HLE 2.0 merger in {{revision|3.5-1154}} causes SEVERE audio problems with DSP HLE with DSP on Dedicated Thread disabled. Run DSP HLE with DSP on Dedicated Thread on, or use [[DSP LLE]]. See {{issue|6237}}. Fixed by {{revision|3.5-1224}}.


=== <s>Wiimote Lag</s> ===
=== <s>Wiimote Lag</s> ===