Metroid Prime 2: Echoes (GC): Difference between revisions

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General maintenance with AutoWikiBrowser in Bot mode
(Added unheard-of NA widescreen code by gamemasterplc. Has improved game performance since it doesn't completely get rid of culling.)
m (General maintenance with AutoWikiBrowser in Bot mode)
 
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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metroid-prime-2-echoes--25934
|forumlink = https://forums.dolphin-emu.org/Thread-gc-metroid-prime-2-echoes--25934
}}
}}


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=== 50Hz AR Codes ===
=== 50Hz AR Codes ===
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] =====
==== PAL[https://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] ====
<pre>Enable 50Hz Mode [Ralf]
<pre>$Enable 50Hz Mode [Ralf]
042BEE20 3BC00000</pre>
042BEE20 3BC00000</pre>


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==== NA ====
==== NA ====
<pre>VR Culling Fix
<pre>$VR Culling Fix
04302498 38600001
04302498 38600001
0430249C 4E800020
0430249C 4E800020
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=== Immediately Present XFB ===
=== Immediately Present XFB ===
This graphics hack can be enabled for the PAL release of Metroid Prime 1 and 2 for Gamecube to reduce input latency. NTSC releases will crash when launching the game with the setting enabled.
This graphics hack can be enabled for any of the releases of Metroid Prime 1 and 2 for Gamecube to reduce input latency.


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=1943|OS=Windows|CPU=Intel Core i7-920 @ 4 GHz|GPU=NVIDIA GeForce GTX 285|result=[http://www.youtube.com/watch?v=Myt5wMEyIF4 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60FPS!!!)]|tester=}}
{{testing/entry|revision=1943|OS=Windows|CPU=Intel Core i7-920 @ 4 GHz|GPU=NVIDIA GeForce GTX 285|result=[https://www.youtube.com/watch?v=Myt5wMEyIF4 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60FPS!!!)]|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with OpenGL plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with OpenGL plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=7346|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 2.66 GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable: 30-60FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}
{{testing/entry|revision=7346|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 2.66 GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable: 30-60FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}