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{{Infobox VG | {{Infobox VG | ||
|title = Metroid Prime 2: Echoes | |title = Metroid Prime 2: Echoes | ||
|image | |image = [[File:MetroidPrime2.jpg|300px|Metroid Prime 2: Echoes]] | ||
|developer | |developer = Retro Studios | ||
|publisher | |publisher = Nintendo | ||
|series | |series = ''Metroid'' | ||
|genre | |genre = First Person Action Adventure | ||
|modes | |modes = Single-Player, Multiplayer | ||
|input | |input = Gamecube Controller | ||
}} | }} | ||
'''''Metroid Prime 2: Echoes''''' is the highly anticipated sequel to [[Metroid Prime]], become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes. | '''''Metroid Prime 2: Echoes''''' is the highly anticipated sequel to [[Metroid Prime]], become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes. | ||
An updated version exists for the Wii | An updated version exists for the Wii as part of the [[Metroid Prime: Trilogy]]. | ||
== Problems == | == Problems == | ||
=== Audio Issues === | === Audio Issues === | ||
Several sounds don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. See {{issue|5563}}. | Several sounds don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. LLE also causes studdering problems. See {{issue|5563}}. | ||
=== Broken x-ray/thermal visor === | === Broken x-ray/thermal visor === | ||
The Scan visor will not work with EFB to Texture. Use EFB to Ram to fix it. | The Scan visor will not work with EFB to Texture. Use EFB to Ram to fix it. | ||
=== | === <s>Crashing</s> === | ||
Random crashes may occur on older revisions. Current revisions appear to be mostly stable however. If in doubt, save often. | |||
== Configuration == | == Configuration == | ||
Line 35: | Line 32: | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Minimizes audio problems | |dspenginenotes = Minimizes audio problems | ||
}} | }} | ||