Metroid Prime 2: Echoes (GC): Difference between revisions

Problems update
(Big update)
(Problems update)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|title    = Metroid Prime 2: Echoes
|title    = Metroid Prime 2: Echoes
|image         = [[File:MetroidPrime2.jpg|300px|Metroid Prime 2: Echoes]]
|image     = [[File:MetroidPrime2.jpg|300px|Metroid Prime 2: Echoes]]
|developer     = Retro Studios
|developer = Retro Studios
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Metroid''
|series   = ''Metroid''
|genre         = First Person Action Adventure
|genre     = First Person Action Adventure
|modes         = Single-Player, Multiplayer
|modes     = Single-Player, Multiplayer
|input         = Gamecube Controller
|input     = Gamecube Controller
}}
}}


'''''Metroid Prime 2: Echoes''''' is the highly anticipated sequel to [[Metroid Prime]], become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.
'''''Metroid Prime 2: Echoes''''' is the highly anticipated sequel to [[Metroid Prime]], become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.


An updated version exists for the Wii; as part of the [[Metroid Prime: Trilogy]].
An updated version exists for the Wii as part of the [[Metroid Prime: Trilogy]].


== Problems ==
== Problems ==
=== Crashing ===
Random crashes are extremely rare, but may happen regardless of settings. Save often.


=== Audio Issues ===
=== Audio Issues ===
Several sounds don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. See {{issue|5563}}.
Several sounds don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. LLE also causes studdering problems. See {{issue|5563}}.


=== Broken x-ray/thermal visor ===
=== Broken x-ray/thermal visor ===
The Scan visor will not work with EFB to Texture. Use EFB to Ram to fix it.
The Scan visor will not work with EFB to Texture. Use EFB to Ram to fix it.


=== Dynamic Loading Issues ===
=== <s>Crashing</s> ===
Metroid Prime 2, like all the Metroid Prime games, uses dynamic loading to load areas seamlessly. On the GameCube, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.
Random crashes may occur on older revisions. Current revisions appear to be mostly stable however. If in doubt, save often.


== Configuration ==
== Configuration ==
Line 35: Line 32:
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Minimizes audio problems
|dspenginenotes = Minimizes audio problems
|fastdisc = On
|fastdiscnotes = Improves dynamic loading
}}
}}