Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

 
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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
|forumlink = https://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
|wikipedia = Metroid Prime: Trilogy
|wikipedia = Metroid_Prime:_Trilogy
}}
}}


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== Game Pages ==
== Game Pages ==
This page should be used for specific issues with the Metroid Prime 2: Echoes sub-game of [[Metroid Prime: Trilogy]]. For other [[Metroid Prime: Trilogy]] games or launcher information, please see the following pages.
This page should be used for specific issues with the Metroid Prime 2: Echoes sub-game of [[Metroid Prime: Trilogy]]. For other [[Metroid Prime: Trilogy]] games or launcher information, please see the following pages.


<div style="float:left; padding:3px;">[[File:MPT Game Pages Trilogy.png|link=Metroid Prime: Trilogy]]</div>
<div style="float:left; padding:3px;">[[File:MPT Game Pages Trilogy.png|link=Metroid Prime: Trilogy]]</div>
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== Enhancements ==
== Enhancements ==
=== Bloom Offset in IR>1 ===
{{Problems/Bloom Offset at Higher IR}}
<!-- Shared problem with other [[Metroid Trilogy]] games -->
{{image|MP2Tri-Bloom.png|Example of the bloom offset|br|width=200}}
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}.
 
=== Visual Artifacts with Anti-Aliasing ===
When Anti-Aliasing SSAA or MSAA of x8 level is set, weird glowing appears on the bottom and right edges of the screen, to fix this select an Anti-Aliasing level of x4 or lower.
{{image|MP2Tri-x8AA.png|Glowing on the edges|br}}


=== Dot in IR>1 ===
=== Dot in IR>1 ===
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options.
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options.
Another workaround for this problem is to put these custom textures into the Dolphin Emulator\Load\Textures folder and enabling the '''Load Custom Textures''' option in the advanced graphics settings.
https://cdn.discordapp.com/attachments/559645428451246090/802436195375382538/Dot_Fix.zip
{{image|MP2GC Thedot zoom.png|The Dot, zoomed in 8x|br}}
{{image|MP2GC Thedot zoom.png|The Dot, zoomed in 8x|br}}
=== HD Textures ===
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7689|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTS 250|result=Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though)|tester=Zlutz}}
{{testing/entry|revision=7689|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4 GHz|GPU=NVIDIA GeForce GTS 250|result=Close to perfect constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though)|tester=Zlutz}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7-3770K @ 4.4GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), averages 50FPS. EFB-copy-to-RAM must be used 100% of the time for the scan visor to function (contrast to MP1 where it is only required for the rarely-used x-ray visor), but fastest cache option can be used (causes very minor graphical glitches).  "Skip Destination Alpha Pass" also breaks the scan visor and should be left off.  "Accurate V-Beam" (in right-click options) provides noticeable speedup in large rooms with no ill effect. DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60FPS. OpenMP texture decoder, cache display lists, and disable fog/per-pixel-depth are all recommended for slight speedup. DOL swap still required to run.|tester=anon}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7-3770K @ 4.4 GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), averages 50FPS. EFB-copy-to-RAM must be used 100% of the time for the scan visor to function (contrast to MP1 where it is only required for the rarely-used x-ray visor), but fastest cache option can be used (causes very minor graphical glitches).  "Skip Destination Alpha Pass" also breaks the scan visor and should be left off.  "Accurate V-Beam" (in right-click options) provides noticeable speedup in large rooms with no ill effect. DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60FPS. OpenMP texture decoder, cache display lists, and disable fog/per-pixel-depth are all recommended for slight speedup. DOL swap still required to run.|tester=anon}}
{{testing/entry|revision=4.0-2826|OS=Windows 7|CPU=Intel Core i7-4790K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}}
{{testing/entry|revision=4.0-2826|OS=Windows 7|CPU=Intel Core i7-4790K @ 4.6 GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}}
{{testing/entry|revision=4.0-4843|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM  used. Frequent drops to 25FPS and I must go to windowed then fullscreen again to gain 50FPS. Everything OK otherwise.|tester=Paulli}}
{{testing/entry|revision=4.0-4843|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=NVIDIA GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM  used. Frequent drops to 25FPS and I must go to windowed then fullscreen again to gain 50FPS. Everything OK otherwise.|tester=Paulli}}
{{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, otherwise constant 50FPS. Played all the way through without major glitches.|tester=XorUnison}}
{{testing/entry|revision=4.0-5384|OS=Windows Server 2012|CPU=AMD FX-8350 @ 4.6 GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, otherwise constant 50FPS. Played all the way through without major glitches.|tester=XorUnison}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed aside from portal transitions (where crackling audio is the only noticeable effect). No glitches as far as I could tell.|tester=monojin}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed aside from portal transitions (where crackling audio is the only noticeable effect). No glitches as far as I could tell.|tester=monojin}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=bNsglEfBotE|cap1=Metroid Prime Trilogy (MP1 & MP2) HD Gameplay
|vid1=bNsglEfBotE|cap1=Metroid Prime Trilogy (MP1 & MP2) HD Gameplay
|vid2=rBlDZz1_D2Y|cap2=Metroid Prime: Trilogy - Dolphin Emulator 5.0-12656 [1080p HD] - Nintendo Wii
}}
}}
 
{{Navigation/Metroid}}
{{Navigation/Metroid}}


[[Category:Wii games]]
[[Category:Wii games]]