Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

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=== OpenGL Slowdown ===
=== OpenGL Slowdown ===
OpenGL has problems with slowdown while showing refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period. On Metroid Prime 3 alone, it also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers will slow to a crawl from this, and there is no solution in the OpenGL backend. D3D9 and D3D11 are not affected by this issue.
OpenGL has problems with slowdown while showing refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period. Even the strongest computers will slow to a crawl from this, and there is no solution in the OpenGL backend. D3D9 and D3D11 are not affected by this issue.


=== Dot ===
=== Dot ===