Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

(Undo the 4 star rating in the version compatibility chart, because of the stuttering problems.)
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{{testing/entry|revision=4.0-2826|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60 FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}}
{{testing/entry|revision=4.0-2826|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60 FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}}
{{testing/entry|revision=4.0-4843|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM  used. Frequent drops to 25 FPS and I must go to windowed then fullscreen again to gain 50 FPS. Everything OK otherwise.|tester=Paulli}}
{{testing/entry|revision=4.0-4843|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM  used. Frequent drops to 25 FPS and I must go to windowed then fullscreen again to gain 50 FPS. Everything OK otherwise.|tester=Paulli}}
{{testing/entry|revision=4.0-5384|OS=Win Server 2012 x64 (W8.1 x64)|CPU=AMD FX-8350 @ 4,6GHz|GPU=AMD Radeon HD 7970|result=D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, otherwise constant 50 FPS. Played all the way through without major glitches.|tester=XorUnison}}
{{testing/end}}
{{testing/end}}


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