Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

Ported problems and config from Prime 3
(New AX HLE 2.0 merger. Assumed (works in prime 3 vanilla, should work here.))
(Ported problems and config from Prime 3)
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=== Savestates ===
=== Savestates ===
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.
=== Constant Wiimote Disconnects ===
Since {{revision|3.5-471}}, Prime 3 will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem.
=== Black Bar and Severe Stutters ===
At seemingly random points throughout the game, the game will freeze for an instant, flashing to black and "redrawing". When it comes back, a black bar will be at the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. From thorough testing, this apparently occurs whenever the emulator stops the GPU thread for a split-second, causing the GPU and CPU threads to desync. Most games don't care about this, but Prime 3 freaks out and creates this error. Creating a new shadercache, from first run of the game or from going into a new area, will immediately cause the desync, as well as going in and out of fullscreen and even taking a screenshot. Building up a shadercache of an area helps, but it will still desync if a new effect or region is loaded. Playing with Dual Core disabled or using Sync GPU Thread is the only solution at this time. See {{issue|5185}}.
*PAL users can disable "EuRGB60 Mode (PAL60)" in the Wii settings to prevent this issue.
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}


=== Micro-stuttering ===
=== Micro-stuttering ===
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Micro-stuttering can trigger the Black Bar glitch.
All of the Prime games suffer from micro-stuttering: small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations.


=== Pixelation Glitches ===
=== Pixelation Glitches ===
A large pixelated block may appear in the upper left area of the frame. It may only appear during movement (newer revisions) or be stuck there permanently (older revisions). To avoid this problem, use the D3D11 graphics backend.
A large pixelated block may appear in the upper left area of the frame. It may only appear during movement (newer revisions) or be stuck there permanently (older revisions). To avoid this problem, use the D3D11 graphics backend.
{{image|MP3-Pixelboxes-cropzoom.jpg|Example of the pixelation, top half is blurred|br}}
{{image|MP3-Pixelboxes-cropzoom.jpg|Example of the pixelation, top half is blurred|br}}
=== Black Bar ===
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution, but OpenGL is the most resistant. See {{issue|5185}}. Old versions of Dolphin, such as 3.0-135, do not have this issue on all backends.
*PAL users can disable "EuRGB60 Mode (PAL60)" in the Wii settings to prevent this issue.
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}


=== Refraction Slowdown ===
=== Refraction Slowdown ===
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=== Bloom Offset ===
=== Bloom Offset ===
Prime 3 has noticeable bloom offset problems. It will have several copies of the bloom spread out from the source, and can be very distracting. The only solution is to disable "Scaled EFB Copy", but this has some issues of its own from the low resolution bloom. See {{issue|5573}}.
Prime 3 has noticeable bloom offset problems. It will have several copies of the bloom spread out from the source, and can be very distracting. The only solution is to disable "Scaled EFB Copy", but this has some issues of its own. See {{issue|5573}}.
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
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=== <s>Audio Problems, Stalls</s> ===
=== <s>Audio Problems, Stalls</s> ===
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. And it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to insure proper audio. See {{issue|5563}}. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. And it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to ensure proper audio. See {{issue|5563}}. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.


=== <s>Slow Speed</s> ===
=== <s>Slow Speed</s> ===
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=== <s>Wiimote Lag</s> ===
=== <s>Wiimote Lag</s> ===
The game may experience a large amount of Wii Remote lag. Insure "Alternate Wiimote Timings" is active in the game settings to correct it. Dolphin 3.0 does not have this setting, making controlling this game very difficult for that version. Fixed and the option removed by {{revision|3.5-354}}.
The game may experience a large amount of Wii Remote lag. Ensure "Alternate Wiimote Timings" is active in the game settings to correct it. Dolphin 3.0 does not have this setting, making controlling this game very difficult for that version. Fixed and the option removed by {{revision|3.5-354}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|enablespeakerdata      = Disabled
|enablespeakerdatanotes = Causes constant wiimote disconnects
}}
}}