Metroid Prime 3: Corruption (Wii): Difference between revisions

 
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{{Infobox VG
{{Infobox VG
|title        = Metroid Prime 3: Corruption
|image     = [[File:MetroidPrime3Corruption.jpg|300px]]
|image         = [[File:MetroidPrime3Corruption.jpg|300px|Metroid Prime 3: Corruption]]
|developer = Retro Studios
|developer     = Retro Studios
|publisher = Nintendo
|publisher     = Nintendo
|series   = Metroid, Metroid Prime
|series       = ''Metroid'', ''Metroid Prime''
|released = {{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007|JP|March 6, 2008}}
|released     = {{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007|JP=March 6, 2008}}
|genre     = First-person action-adventure, First-person shooter, Action-adventure
|genre         = First-person action-adventure, First-person shooter, Action-adventure
|modes     = Single-player
|modes         = Single-player
|input     = Wii Remote + Nunchuk
|input         = Wii Remote + Nunchuk
|forumlink = https://forums.dolphin-emu.org/Thread-wii-metroid-prime-3-corruption--26000
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-3-corruption--26000
}}
}}


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''Metroid Prime 3'' was also included in [[Metroid Prime: Trilogy]], which includes updated versions of its prequels: [[Metroid Prime]] and [[Metroid Prime 2: Echoes]].
''Metroid Prime 3'' was also included in [[Metroid Prime: Trilogy]], which includes updated versions of its prequels: [[Metroid Prime]] and [[Metroid Prime 2: Echoes]].


== Problems ==
== Emulation Information ==
=== Constant Wii Remote Disconnects ===
When using the MS Bluetooth Stack (the default bluetooth stack on Windows) Prime 3 will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Windows users can disable '''Enable Speaker Data''' to solve this problem, or move to either the Toshiba Stack or the DolphinBar.


=== Random Crashes ===
{{Problems/Shader Compilation Stuttering}}
Prime 3 has a tendency to crash randomly, its severity depending on the revision used. There is no known solution to this problem at this time, but restarting should allow you to get past the crash point. Save often.


=== Savestates ===
== Problems ==
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.
{{Problems|{{#vardefineecho:problems|
=== <s>Visors</s> ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected with revised default setting handling.


=== Micro-stuttering ===
=== <s>The Black Bar</s> ===
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Micro-stuttering can trigger the Black Bar glitch.
If the CPU and GPU threads of Dolphin desync too much during lag, a black bar may show up at the bottom of the screen. It takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. Because shader compilation stuttering is the main cause for these desyncs on a powerful computer, enabling Hybrid Mode Ubershaders or Exclusive Mode Ubershaders should help with preventing this issue. Enabling Single Core will remove any risk of this issue occurring. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


=== Audio Problems, Stalls ===
{{image|MP3 NoSquish.jpg|Correct emulation}}
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. And it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to insure proper audio. See {{issue|5563}}.
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}


=== Pixelation Glitches ===
}}}}
A large pixelated block may appear in the upper left area of the frame. It may only appear during movement (newer revisions) or be stuck there permanently (older revisions). To avoid this problem, use the D3D11 graphics backend.
{{image|MP3-Pixelboxes-cropzoom.jpg|Example of the pixelation, top half is blurred|br}}


=== Black Bar ===
== Enhancements ==
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution, but OpenGL is the most resistant. See {{issue|5185}}. Old versions of Dolphin, such as 3.0-135, do not have this issue on all backends.
{{Problems/Bloom Offset at Higher IR}}  
*PAL users can disable "EuRGB60 Mode (PAL60)" in the Wii settings to prevent this issue.
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}
 
=== Bloom Offset ===
Prime 3 has noticeable bloom offset problems. It will have several copies of the bloom spread out from the source, and can be very distracting. The only solution is to disable "Scaled EFB Copy", but this has some issues of its own from the low resolution bloom. See {{issue|5573}}.
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}


=== Refraction Slowdown ===
=== Dot in IR>1 ===
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, D3D11 second, and D3D9 the least. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time.
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options.


=== Dot ===
Another workaround for this problem is to put these custom textures into the Dolphin Emulator\Load\Textures folder and enabling the '''Load Custom Textures''' option in the advanced graphics settings.
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
 
https://cdn.discordapp.com/attachments/559645428451246090/802436195375382538/Dot_Fix.zip
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}


=== Visors ===
=== HD Textures ===
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.
 
=== <s>Slow Speed</s> ===
Starting with {{revision|3.5-367}}, the game is unable to run at full speed on any computer. The emulator will show 60vps and 100% speed, but the fps and the actual speed of the game will be 10-20fps. Adjusting the Framelimiter cannot correct it, and Accurate Vbeam Emulation makes it even worse. Holding Tab or turning off the Framelimiter eliminates the slowdown, but makes the game run too quickly. See {{issue|5982}}. Fixed by {{revision|3.5-380}}.
 
=== <s>Wiimote Lag</s> ===
The game may experience a large amount of Wii Remote lag. Insure "Alternate Wiimote Timings" is active in the game settings to correct it. Dolphin 3.0 does not have this setting, making controlling this game very difficult for that version. Fixed and the option removed by {{revision|3.5-354}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|shadercomp            = Asynchronous (Ubershaders)
|dspenginenotes = Avoid sound problems and stalls
|shadercompnotes        = Needed to avoid shader compilation stuttering
|enablespeakerdata      = Off
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|1546|***}}
{{VersionCompatibilityVersion|1546|***|}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 2.6GHz|GPU=nVidia GeForce GTX 275|result=Intro slow, but in game full speed.|tester=}}
{{testing/entry|revision=5442|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 2.6 GHz|GPU=NVIDIA GeForce GTX 275|result=Intro slow, but in game full speed.|tester=}}
{{testing/entry|revision=7111|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}}
{{testing/entry|revision=7111|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}}
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wiimote errors. Have to use emulated Wiimote.|tester=Robodt7}}
{{testing/entry|revision=7478|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wii Remote errors. Have to use emulated Wii Remote.|tester=Robodt7}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly. 60fps all the time. Still has Wiimote control lag issues. Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly. 60FPS all the time. Still has Wii Remote control lag issues. Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Struggle to reach 60fps. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Struggle to reach 60FPS. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=4.0-2879|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Game runs fine but slows down a lot in some places. Sometimes only the sound gets a little bit laggy but the graphics are okay, sometimes both are laggy. Map almost always is laggy. Reducing Internal Resolution helps, but not much. HLE seems a little bit better, though it suddenly stops in some cutscenes.|tester=Thales}}
{{testing/entry|revision=4.0-4167|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Running just fine! Great improvement from last test. No major slowdowns and no visible annonying glitches, at least with my DSP & graphics configuration.|tester=Thales}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 670 |result=Game runs perfectly! "need a strong CPU" 60 FPS all time no slowdowns, no problems at all.|tester=Peach}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 1070|result="UPDATE" Just got my GTX 1070 and game is running on 4K 60 FPS !! + i7 OC at 4.6 GHz
Game is running so perfect idk what to say.|tester=Peach}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|LE8WgYQ5_0A|Metroid Prime 3: Corruption on Dolphin Wii/GC Emulator (720p HD) Full Speed}}
{{VideoGallery
{{YouTube|AFu3p9n2jR8|Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)|br}}
|vid1=AFu3p9n2jR8|cap1=Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)
|vid2=LE8WgYQ5_0A|cap2=(r5063) Metroid Prime 3: Corruption on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid3=W-xz7pQ2hAk|cap3=Dolphin Emulator 3.5-367 - Metroid Prime 3: Corruption (1080p HD) - Nintendo Wii
|vid4=lB3rsn61Wec|cap4=Metroid Prime 3: Corruption - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid5=_CZXmnv3Sy8|cap5=Metroid Prime 3: Corruption - Dolphin Emulator 5.0-12656 [1080p HD] - Nintendo Wii
|vid6=GtdT5zDH4kg|cap6=Metroid Prime 3: Corruption (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-15837 - Wii
}}


{{Navigation/Metroid‎}}
{{Navigation/Metroid‎}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:WiiConnect24]]