Military Madness: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|developer = Hudson | |image = [[File:Military Madness.jpg|300px]] | ||
|developer = Hudson Soft | |||
|publisher = Hudson Entertainment | |publisher = Hudson Entertainment | ||
|released = '''TurboGrafx-16'''<br>{{vgrelease|JP=1989|NA=1990}}'''Virtual Console'''<br/>{{vgrelease|JP=December 20, 2006| | |released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=February 9, 1989|NA=1990}}'''Virtual Console'''<br/>{{vgrelease|NA=December 18, 2006}}{{vgrelease|JP=December 20, 2006|EU=December 22, 2006|AUS=July 6, 2007}} | ||
|genre = Strategy | |genre = Strategy | ||
|modes = Single-player, | |modes = Single-player, Multiplayer (2) | ||
|input = Wii Remote | |input = Wii Remote | ||
| | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-military-madness | ||
}} | |||
'''''Military Madness''''' is a turn-based strategy game that takes place on the moon in 2089, with the player controlling the Allied-Union forces against the Axis-Xenon forces. Units cannot be produced, but the Allied-Union forces could "capture" enemy units if they were in factories, or find unsecured factories and gain units from them. Units could also be repaired by returning them to factories under Allied-Union control. | '''''Military Madness''''' is a turn-based strategy game that takes place on the moon in 2089, with the player controlling the Allied-Union forces against the Axis-Xenon forces. Units cannot be produced, but the Allied-Union forces could "capture" enemy units if they were in factories, or find unsecured factories and gain units from them. Units could also be repaired by returning them to factories under Allied-Union control. | ||
{{GlobalProblems}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config}} | {{Config | ||
}} | |||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|3.5-1722|****}} | {{VersionCompatibilityVersion|3.5-1722|****|}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5-1722|OS=Windows 8 | {{testing/entry|revision=3.5-1722|OS=Windows 8|CPU=Intel Core 2 Duo T7100 @ 1.8 GHz|GPU=Mobile Intel 965 Express Chipset|result=Minor graphical and audio glitches.|tester=Jogait}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:TurboGrafx-16 games]] | [[Category:TurboGrafx-16 games]] |
Latest revision as of 00:20, 6 February 2022
Military Madness is a turn-based strategy game that takes place on the moon in 2089, with the player controlling the Allied-Union forces against the Axis-Xenon forces. Units cannot be produced, but the Allied-Union forces could "capture" enemy units if they were in factories, or find unsecured factories and gain units from them. Units could also be repaired by returning them to factories under Allied-Union control.
Military Madness | |
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Developer(s) | Hudson Soft |
Publisher(s) | Hudson Entertainment |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-16 JP February 9, 1989 NA 1990 Virtual Console NA December 18, 2006 JP December 20, 2006 EU December 22, 2006 AUS July 6, 2007 |
Genre(s) | Strategy |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Military Madness since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-1722 | Windows 8 | Intel Core 2 Duo T7100 @ 1.8 GHz | Mobile Intel 965 Express Chipset | Minor graphical and audio glitches. | Jogait |