Monster Hunter Tri: Difference between revisions

Added information from issue 6911. It affects both backends now that EFB Pokes are emulated in both D3D and OpenGL.
(Added information from issue 6911. It affects both backends now that EFB Pokes are emulated in both D3D and OpenGL.)
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=== Online Play ===
=== Online Play ===
''Monster Hunter Tri'' cannot be played online since April 30, 2013, because Capcom shut down the ''Monster Hunter Tri'' servers.
''Monster Hunter Tri'' cannot be played online since April 30, 2013, because Capcom shut down the ''Monster Hunter Tri'' servers.
=== Custom Colors ===
By default, "Skip EFB CPU Access" is enabled (checked) for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck "Skip EFB CPU Access", use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
*"Skip EFB CPU Access" is not needed for regular gameplay, however it causes no issues other than the custom color selector so there is no reason not to use it - hence it being on by default.


=== <s>Incorrect Bloom Rendering</s> ===
=== <s>Incorrect Bloom Rendering</s> ===
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== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess = On
|skipcpuefbaccessnotes = Turn it Off for the custom color selector,  then turn it back to On
|mmuhack      = On
|mmuhack      = On
|mmuhacknotes = Fix the black screen (FPS 0 and VPS 60) when entering in the File Selection menu
|mmuhacknotes = Fix the black screen (FPS 0 and VPS 60) when entering in the File Selection menu