Monster Hunter Tri: Difference between revisions

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(Added information from issue 6911. It affects both backends now that EFB Pokes are emulated in both D3D and OpenGL.)
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=== Custom Colors ===
=== Custom Colors ===
By default, "Skip EFB CPU Access" is enabled (checked) for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck "Skip EFB CPU Access", use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
By default, "Skip EFB CPU Access" is enabled (checked) for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck "Skip EFB CPU Access", use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
*"Skip EFB CPU Access" is not needed for regular gameplay, however it causes no issues other than the custom color selector so there is no reason not to use it - hence it being on by default.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it being on by default.


=== <s>Incorrect Bloom Rendering</s> ===
=== <s>Incorrect Bloom Rendering</s> ===