Monster Hunter Tri: Difference between revisions

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*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.


=== Blown Out Bloom ===
=== <s>Blown Out Bloom</s> ===
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers.
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. This has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}}.


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