Muramasa: The Demon Blade: Difference between revisions

m (→‎Testing: added testing results for elementary OS linux)
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{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Complete Momohime story (PAL version). Most time run at 46-50 FPS (Sadly I can't play OdinShere at this speed), in some menu drops to 35 FPS. You'll get 5-15 more FPS on {{revision|2.0}} then on latest revisions ({{revision|7605}}). Get some very minor texture bugs: catfish (at title screen) and head of broken Buddha statue (at last stage) - have black squares. Game may hanging then fighting numerous enemies - if enable JIT recompiler it seem to hang less often|tester=†.fl.l).}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Complete Momohime story (PAL version). Most time run at 46-50 FPS (Sadly I can't play OdinShere at this speed), in some menu drops to 35 FPS. You'll get 5-15 more FPS on {{revision|2.0}} then on latest revisions ({{revision|7605}}). Get some very minor texture bugs: catfish (at title screen) and head of broken Buddha statue (at last stage) - have black squares. Game may hanging then fighting numerous enemies - if enable JIT recompiler it seem to hang less often|tester=†.fl.l).}}
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60 FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60 FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=3.0-776|OS=elementary OSx64 (Linux)|CPU=Intel Core i3-330m|GPU=Geforce GT 330m|result=Sometimes slow at random locations. Otherwise everything perfect.|tester=Krummer}}
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core 2 Solo @ 2.2GHz|GPU=Intel Mobile 4 series|result=Perfect 45 FPS, small lag|tester=Speed king}}
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core 2 Solo @ 2.2GHz|GPU=Intel Mobile 4 series|result=Perfect 45 FPS, small lag|tester=Speed king}}
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Runs 100% perfect.|tester=Robodt7}}
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Runs 100% perfect.|tester=Robodt7}}
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{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.2GHz|GPU=nVidia GeForce GTX 560Ti|result=D3D11 Backend - Constant 60 FPS with 4x Internal Resolution, 1xAA, and 4xAF with incredibly few slowdowns|tester=machomuu}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.2GHz|GPU=nVidia GeForce GTX 560Ti|result=D3D11 Backend - Constant 60 FPS with 4x Internal Resolution, 1xAA, and 4xAF with incredibly few slowdowns|tester=machomuu}}
{{testing/entry|revision=3.0-750|OS=Windows XP SP3 x86|CPU=Intel e6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=60 FPS in most areas, some slowdown (50-55 FPS) in crowded screens. OpenGL gives ~5 FPS better than D3D9 on Windows XP. 1x Native, AA off, 1xAF, V-Sync On.|tester=Zamzummin}}
{{testing/entry|revision=3.0-750|OS=Windows XP SP3 x86|CPU=Intel e6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=60 FPS in most areas, some slowdown (50-55 FPS) in crowded screens. OpenGL gives ~5 FPS better than D3D9 on Windows XP. 1x Native, AA off, 1xAF, V-Sync On.|tester=Zamzummin}}
{{testing/entry|revision=3.0-776|OS=Linux elementary OS x64|CPU=Intel Core i3-330m|GPU=nVidia GeForce GT 330m|result=Sometimes slow at random locations. Otherwise everything perfect.|tester=Krummer}}
{{testing/end}}
{{testing/end}}