NBA Street Vol. 2: Difference between revisions

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{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=Intel Pentium E6300 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Playable 60 FPS (NTSC)--> Lots of graphical glitches in menus, but works well once you get in-game.|tester=axfelix}}
{{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=Intel Pentium E6300 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Playable 60 FPS (NTSC)--> Lots of graphical glitches in menus, but works well once you get in-game.|tester=axfelix}}
{{testing/entry|revision=4.0-263|OS=Windows 8 x64|CPU=Intel Core i7 3630QM @ 2.4GHz|GPU=nVidia GeForce GT 650M|result=Playable 60 FPS (NTSC) --- Intro cinematic are majorly glitched, but menus are only slightly glitched. Shadows overlap characters in-game.|tester=nos770}}
{{testing/entry|revision=4.0-263|OS=Windows 8 x64|CPU=Intel Core i7 3630QM @ 2.4GHz|GPU=nVidia GeForce GT 650M|result=Playable 60 FPS (NTSC) --- Intro cinematic are majorly glitched, but menus are only slightly glitched. Shadows overlap characters in-game.|tester=nos770}}
{{testing/entry|revision=4.0-716|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTX 560|result=Playable 60 FPS. Framelimit put in "Audio" (No Auto "). Graphics with Direct3D are perfect. |tester=Rostack}}
{{testing/entry|revision=4.0-720|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTX 560|result=Playable 60 FPS. Graphics with Direct3D are perfect. |tester=Rostack}}
{{testing/end}}
{{testing/end}}


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