NES Play Action Football: Difference between revisions
mNo edit summary |
(→Testing: ##GHz to ## GHz mass edit) |
||
(One intermediate revision by one other user not shown) | |||
Line 28: | Line 28: | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0|*****|}} | {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} | ||
{{VersionCompatibilityVersion|5.0|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 34: | Line 35: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3. | {{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} | ||
{{testing/end}} | {{testing/end}} | ||
Latest revision as of 00:20, 6 February 2022
Nintendo takes to the gridiron with the classic football powerhouse NES Play Action Football. Featuring a distinct overhead viewpoint that creates an almost 3-D field, the action is more simulation-based than many of the more arcade-based games of the time. Play through four 15-minute quarters (in accelerated time) and even substitute players when your first-stringers get tired.
NES Play Action Football | |
---|---|
Developer(s) | TOSE |
Publisher(s) | Nintendo |
Platform(s) | Virtual Console, NES |
Release date(s) | NES NA September, 1990 Virtual Console NA September 10, 2007 |
Genre(s) | Sports, American football |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with NES Play Action Football since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |