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edits
Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-3502|OS=Windows 7|CPU=Intel Core i7-3770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly|tester=Dudewittude}} | {{testing/entry|revision=4.0-3502|OS=Windows 7|CPU=Intel Core i7-3770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly|tester=Dudewittude}} | ||
{{testing/entry|revision=4.0-5310|OS= | {{testing/entry|revision=4.0-5310|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-5930|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4GHz|GPU=AMD Radeon R9 290X|result=1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine.|tester=doom_of_anubis}} | {{testing/entry|revision=4.0-5930|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4GHz|GPU=AMD Radeon R9 290X|result=1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine.|tester=doom_of_anubis}} | ||
{{testing/end}} | {{testing/end}} |