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Need for Speed: Most Wanted
|Need for Speed: Most Wanted|
|Developer(s)||EA Black Box|
|Series||Need for Speed|
|Release date(s)|| NA November 15, 2005|
EU/AUS November 25, 2005
JP December 22, 2005
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GOWJ13, GOWD69, GOWE69, GOWP69, GOWJ69, GOWF69|
Need for Speed: Most Wanted, the new speedster in EA's successful series, combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.
Need for Speed: Most Wanted has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Need for Speed: Most Wanted uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
As of, during gameplay FPS can be incorrectly throttled to over 60FPS which causes choppiness. Using Virtual XFB solves the issue. Fixed with Hybrid XFB in .
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Need for Speed: Most Wanted since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-3770K @ 4.5GHz||NVIDIA GeForce GTX 660 Ti||1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly||Dudewittude|
|Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed.||Xerxes|
|Windows 8.1||Intel Core i7-4790K @ 4GHz||AMD Radeon R9 290X||1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine.||doom_of_anubis|
|Windows 10||Intel Core i5-6600K @ 3.7GHz||NVIDIA GeForce GTX 970||Direct3D. 1920x1080, AAx4, forced AFx16. It turns constantly in 60 FPS (100% speed). Everything is okay, except video which is completely broken. (vertical bands)|