Need for Speed: Most Wanted

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Need for Speed: Most Wanted
Need for Speed-Most Wanted.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) GameCube
Release date(s) NA November 15, 2005
EU November 25, 2005
AUS November 25, 2005
JP December 22, 2005
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: Most Wanted
Playable
GameIDs GOWJ13, GOWD69, GOWE69, GOWP69, GOWJ69, GOWF69
See also...

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Need for Speed: Most Wanted, the new speedster in EA's successful series, combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.

Emulation Information

16:9

Need for Speed: Most Wanted has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

VP6 Videos

Need for Speed: Most Wanted uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to 4.0-593 video output was completely scrambled, refer issue 5046. Rendering improved with 4.0-593 but a variety of glitches remain, refer issue 7193. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.

FPS

As of 4.0-5310, during gameplay FPS can be incorrectly throttled to over 60FPS which causes choppiness. Using Virtual XFB solves the issue. Fixed with Hybrid XFB in 5.0-5874.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Need for Speed: Most Wanted since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-3502 Windows 7 Intel Core i7-3770K @ 4.5GHz NVIDIA GeForce GTX 660 Ti 1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly Dudewittude
4.0-5310 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed. Xerxes
4.0-5930 Windows 8.1 Intel Core i7-4790K @ 4GHz AMD Radeon R9 290X 1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine. doom_of_anubis
4.0-8961 Windows 10 Intel Core i5-6600K @ 3.7GHz NVIDIA GeForce GTX 970 Direct3D. 1920x1080, AAx4, forced AFx16. It turns constantly in 60 FPS (100% speed). Everything is okay, except video which is completely broken. (vertical bands)

Gameplay Videos