New Super Mario Bros. Wii: Difference between revisions

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{{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD A-Series A6-3650 @ 2.6GHz|GPU=nVidia GeForce GTX 560|result=60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM|tester=TaZze}}
{{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD A-Series A6-3650 @ 2.6GHz|GPU=nVidia GeForce GTX 560|result=60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM|tester=TaZze}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.3~2.8GHz|GPU=Intel® HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50fps, so the game is slow motion|tester=Andreas Specht}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.3~2.8GHz|GPU=Intel® HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50fps, so the game is slow motion|tester=Andreas Specht}}
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.9GHz|GPU=nVidia GeForce GTX 560 TI|result=60FPS limited with 3x resolution, D3D11, EFB texture, with EFB RAM it goes to ~35FPS, but with EFB RAM + enable cache it can keep 60fps and the blue coins are not invisible (but the coins still don't spin) |tester=Andreas Specht}}
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.9GHz|GPU=nVidia GeForce GTX 560 TI|result=60FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, but with EFB RAM + enable cache it can keep 60fps and the blue coins are not invisible (but the coins still don't spin) |tester=Andreas Specht}}
{{testing/end}}
{{testing/end}}


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