New Super Mario Bros. Wii: Difference between revisions

(→‎Testing: Added my two cents with mid level hardware)
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*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy amd64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=nVidia GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy x86_64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=nVidia GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/end}}
{{testing/end}}