New Super Mario Bros. Wii: Difference between revisions

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Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2"
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m (Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2")
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{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=6907|OS=Windows 7 x64 SP1|CPU=Intel Core i7 2720QM @ 3.3GHz)|GPU=nVidia GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}
{{testing/entry|revision=6907|OS=Windows 7 x64 SP1|CPU=Intel Core i7-2720QM @ 3.3GHz)|GPU=nVidia GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}
{{testing/entry|revision=6950|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce GTX 275|result=Excellent|tester=}}
{{testing/entry|revision=6950|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce GTX 275|result=Excellent|tester=}}
{{testing/entry|revision=7228|OS=Linux Gentoo x86_64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}}
{{testing/entry|revision=7228|OS=Linux Gentoo x86_64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}}
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{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 2670QM @ 2.9GHz|GPU=nVidia GeForce GTX 560M|result=Full speed with animated textures at certain settings.  
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.9GHz|GPU=nVidia GeForce GTX 560M|result=Full speed with animated textures at certain settings.  
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.  
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.  
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy x86_64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=nVidia GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy x86_64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=nVidia GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=nVidia GeForce GTX 560Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=nVidia GeForce GTX 560Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9


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Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)|tester=}}
Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)|tester=}}
{{testing/entry|revision=3.5-1031|OS=Windows 7 x64|CPU=Intel Core i5 3570k|GPU=AMD Radeon HD 7950|result=Maxed out at 1080p, DX9, no AA, 16x AF. 60 FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels.  Perfect sound output using DSP LLE.|tester=Siphillis}}
{{testing/entry|revision=3.5-1031|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=AMD Radeon HD 7950|result=Maxed out at 1080p, DX9, no AA, 16x AF. 60 FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels.  Perfect sound output using DSP LLE.|tester=Siphillis}}
{{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Very playable! Normally, I get 40 - 60 FPS (50 almost all time). In the map, the speed drops to 45 FPS, and the speed goes to 73%.|tester=DmitryN}}
{{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Very playable! Normally, I get 40 - 60 FPS (50 almost all time). In the map, the speed drops to 45 FPS, and the speed goes to 73%.|tester=DmitryN}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD Athlon II x2 270 @ 3.4GHz|GPU=nVidia GeForce GTX 650ti|result=EFB copies to texture blue coins not visible but playing in full speed 60 FPS all levels and worlds when I turn of framelimit game play at AVG 90 FPS! its much better on win 7 x64 then win xp x86|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD Athlon II x2 270 @ 3.4GHz|GPU=nVidia GeForce GTX 650ti|result=EFB copies to texture blue coins not visible but playing in full speed 60 FPS all levels and worlds when I turn of framelimit game play at AVG 90 FPS! its much better on win 7 x64 then win xp x86|tester=Mirocroatia}}