New Super Mario Bros. Wii: Difference between revisions

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== Enhancements ==
== Enhancements ==
=== IR > 1x Banding/Pixelated Shading ===
=== IR > 1x Banding/Pixelated Shading ===
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Set "Texture Filtering" to "Force Linear" to resolve this.


{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Texture Filtering set to Force Linear|br}}


=== Anti-Aliasing Visual Defects ===
=== Anti-Aliasing Visual Defects ===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|forcefilter = On
|forcetexturefiltering = Force Linear
|forcefilternotes = Fixes shading when IR > 1x
|forcetexturefilteringnotes = Fixes shading when IR > 1x
|antialiasing = Disabled
|antialiasing         = Disabled
|antialiasingnotes = Can use MSAA on non-D3D12 backends.
|antialiasingnotes         = Can use MSAA on non-D3D12 backends.
}}
}}