New Super Mario Bros. Wii: Difference between revisions

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{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AND Phenom II X4 @ 3.83GHz|GPU=nVidia GeForce GTX 560 Ti|result=Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins.|tester=AgainstYourthought}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AND Phenom II X4 @ 3.83GHz|GPU=nVidia GeForce GTX 560 Ti|result=Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins.|tester=AgainstYourthought}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}}
{{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD A-Series A6-3650 @ 2.6GHz|GPU=nVidia GeForce GTX 560|result=60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM|tester=TaZze}}
{{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD A-Series A6-3650 @ 2.6GHz|GPU=ASUS GTX 560 DirectCU II TOP |result=60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM|tester=TaZze}}
{{testing/end}}
{{testing/end}}


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