New Super Mario Bros. Wii: Difference between revisions

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{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50 FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :(|tester=Andreas Specht}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50 FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :(|tester=Andreas Specht}}
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.9GHz|GPU=nVidia GeForce GTX 560 TI|result=60 FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35 FPS, with EFB RAM + enable cache it can keep 60 FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)|tester=Andreas Specht}}
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.9GHz|GPU=nVidia GeForce GTX 560 TI|result=60 FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35 FPS, with EFB RAM + enable cache it can keep 60 FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)|tester=Andreas Specht}}
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K 5.047Ghz|GPU=nVidia GeForce GTX 460 1GB 256Bit 800Mhz GDDR5|result=Perfect|tester=Roger Carvalho}}
{{testing/end}}
{{testing/end}}