New Super Mario Bros. Wii: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 1670QM@ 2.20GHz (3.0GHz Turbo Boost)|GPU=nVidia Geforce GTX 560M|result=
Full speed with animated textures at certain settings.
-Use Direct3D11 Backend and JITL recompiler for highest possible performance.
-To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
-To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.
|tester=vgf89}}
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
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{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2 GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2 GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 1670QM@ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Full speed with animated textures at certain settings.
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.
|tester=vgf89}}
{{testing/end}}
{{testing/end}}