|Nights: Journey of Dreams
|Sega Studio USA, Sonic Team
|JP December 13, 2007
NA December 18, 2007
EU January 18, 2008
AUS January 24, 2008
|Single-player, Multiplayer (2), Online (2)
|Wii Remote, Wii Remote + Nunchuk, Classic Controller
NiGHTS: Journey of Dreams is a platform game for the Wii console developed by Sonic Team and Sega. It is the sequel to the 1996 Sega Saturn title Nights into Dreams.... and is the fourth and last game developed by Sega Studio USA. Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named Nights.
Much like in the first game, the primary gameplay mechanic is to glide, spiral and loop through a variety of worlds, blasting through rings and gathering orbs. Special power ups can transform Nights' form into a dolphin, a dragon, or a rocket, to reach areas not accessible otherwise. There are also platform stages where the player controls one of the children. There is a variety of gameplay styles, and Nights is not playable in every level.
Merely having WiiLink or RiiConnect24 enabled and working, or having Forecast Channel run successfully from the Dolphin game list, won't be sufficient to change the weather in that game mode, even if the game claims "Forecast Channel data received".
Instead, in Dolphin, go to "Options" → "Load Wii System Menu (…)" (If the latter is greyed out, run "Perform Online System Update…" first) → run Forecast Channel once from the Wii Menu and check that the forecast for your city is correctly loaded. Then, within Forecast Channel, return to the Wii Menu, and load Nights: Journey of Dreams from the Wii Menu while still in the same emulation session. This time around the received data will be correct (for example, cloudy).
Some text characters will be missing unless Texture Cache Accuracy is set to Safe. Fixed since prior to
This title has minor but noticeable bloom issues at resolutions higher than 1x.
As of Graphics Mods to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution., you may use
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This one is playable start to finish, although there is one small problem. On Will's final stage, there is a scene that requires switching back to 30fps or the game will get stuck. Helen's version of the same stage doesn't have this problem at that scene.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Nights: Journey of Dreams since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5 3570K @ 3.8 GHz
|NVIDIA GeForce GTX 760
|Perfect with safe texture cache.
|AMD Ryzen 3600 @ 3.6 GHz
|NVIDIA GeForce GTX 3060
|PAL version, hardlocked to 30fps. Seldom drops any frames, except on level loading screens.