Nintendo Puzzle Collection: Difference between revisions

Removing pre-4.0 fixed by new-ax-hle audio problem.
(Removing pre-4.0 fixed by new-ax-hle audio problem.)
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=== Lock ups with DirectX ===
=== Lock ups with DirectX ===
In D3D some computers will experience severe lock ups in transition areas and loading screens. The lock ups generally last for 3-5 seconds and display 0fps, then the game will resume. It may be limited to only nVidia cards, but the exact pattern is uncertain. If you encounter the error, use the OpenGL graphics backend. See {{issue|6275}}.
In D3D some computers will experience severe lock ups in transition areas and loading screens. The lock ups generally last for 3-5 seconds and display 0fps, then the game will resume. It may be limited to only nVidia cards, but the exact pattern is uncertain. If you encounter the error, use the OpenGL graphics backend. See {{issue|6275}}.
=== <s>Audio</s> ===
Audio doesn't decode properly with DSP HLE. Fixed by the merger of new-ax-hle 1.0 in {{revision|3.5-78}}.


== Configuration ==
== Configuration ==