No More Heroes: Difference between revisions

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{{testing/entry|revision=4980|OS=Windows XP x86|CPU=Intel Core 2 Duo e7400 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=[http://www.youtube.com/watch?v=0969uuk0aps No More Heroes 2 Dolphin Emulator 4980]|tester=}}
{{testing/entry|revision=4980|OS=Windows XP x86|CPU=Intel Core 2 Duo e7400 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=[http://www.youtube.com/watch?v=0969uuk0aps No More Heroes 2 Dolphin Emulator 4980]|tester=}}
{{testing/entry|revision=7592|OS=Windows 7 x64|CPU=Intel Core 2 Duo e7500 @ 2.93GHz|GPU=ATI Radeon HD 4670|result=playable, some slowdowns especially on the ranking menu(after a boss battle)|tester=Otacon23}}
{{testing/entry|revision=7592|OS=Windows 7 x64|CPU=Intel Core 2 Duo e7500 @ 2.93GHz|GPU=ATI Radeon HD 4670|result=playable, some slowdowns especially on the ranking menu(after a boss battle)|tester=Otacon23}}
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=Sapphire Radeon HD 6670|result=Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.|tester=}}
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=ATI Radeon HD 6670|result=Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.|tester=}}
{{testing/entry|revision=3.0-433|OS=Windows XP x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45 fps.|tester=Rottiger}}
{{testing/entry|revision=3.0-433|OS=Windows XP x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45 fps.|tester=Rottiger}}
{{testing/end}}
{{testing/end}}
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