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No More Heroes
|No More Heroes|
|Publisher(s)||JP Marvelous Entertainment|
EU/AUS Rising Star Games
|Series||No More Heroes|
|Release date(s)|| JP December 6, 2007|
NA January 22, 2008
CA February 8, 2008
EU March 14, 2008
AUS March 20, 2008
KO July 9, 2009
|Genre(s)||Action-adventure, Hack and slash|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RNHJ99, RNHK8M, RNHP99, RNHE41, RNHP41|
No More Heroes is the story of Travis Touchdown. He has received orders to kill a vagabond. In front of him appears the handsome assassin Helter Skelter. After a fierce skirmish, Travis eliminates Skelter, upon which Silvia Christel arrives. She informs Travis that his victory was done without UAA permission, but he nonetheless becomes the 11th best assassin. And so Travis’s journey begins.
Corrupted UI images
When using the OpenGL backend, some UI images may appear corrupted, such as the map screen legend in Travis' apartment and text boxes at various stores and other locations in the city. Use D3D11 to correct this.
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|Off||Enables post processing effects.|
The graph below charts the compatibility with No More Heroes since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Core 2 Duo e7400 @ 2.8GHz||NVIDIA GeForce GTS 250||No More Heroes 2 Dolphin Emulator 4980|
|Windows 7||Intel Core 2 Duo e7500 @ 2.93GHz||ATI Radeon HD 4670||playable, some slowdowns especially on the ranking menu(after a boss battle)||Otacon23|
|Windows 7||AMD Athlon II X3 450 @ 3.2GHz||AMD Radeon HD 6670||Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.|
|Windows XP||AMD Phenom II X4 955 @ 3.2GHz||ATI Radeon HD 4350||Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45FPS.||Rottiger|
|Windows 8||AMD FX 6300 @ 3.6GHz||AMD Radeon HD 6450||Playable. DirectX works great, even in the city. No crashes by now. Slows down when a lot of particles are shown (blood effect, chapter end summary, minigames). Using XAudio2, the phonecalls are laggy and have bad audio quality.||Faefdsedf|
|Windows 7||Intel Core i7-2600K @ 4.5GHz||NVIDIA GeForce 560 Ti||Playable. Direct3D runs faster than OpenGl. 'Store EFB Copies to Texture Only' needs to be disabled for post processing effects to work which are prevalent during the entire game but results in slowdowns. Emulated Wiimote audio(phone calls) works just as it does on real hardware. No issues or cut-scene desync caused by using HLE audio.||NameGoesHere|