Paper Mario: The Thousand-Year Door: Difference between revisions

(→‎Problems: Asked JMC47 about the Merluvee Next Path bug, and added more details.)
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=== Merluvee Next Path ===
=== Merluvee Next Path ===
When using the D3D backend, asking Merluvee to tell you the next path may freeze the game. This does not occur on OpenGL or Vulkan, so use them to avoid this issue.  
When using the D3D backend, asking Merluvee to tell you the next path may freeze the game. This does not occur on OpenGL or Vulkan, so use them to avoid this issue.  
=== Problems When Using Older Graphics Cards ===
NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box - a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on MacOS) lack these features, however in {{revision|5.0-2964}} a workaround was added to the OpenGL backend. If you are using an older GPU or MacOS, use OpenGL to avoid glitches and broken effects.
{{Image|TTYD-DisabledBB.png|Broken Bounding Box}}
{{Image|TTYD-EnabledBB.png|Working Bounding Box|br}}


=== <s>Glitched Transitions</s> ===
=== <s>Glitched Transitions</s> ===
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{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition /w '''EFB Copies to Texture Only'''}}
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition /w '''EFB Copies to Texture Only'''}}
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}}
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}}
=== Problems When Using Older Graphics Cards ===
NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box - a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on MacOS) lack these features, however in {{revision|5.0-2964}} a workaround was added to the OpenGL backend. If you are using an older GPU or MacOS, use OpenGL to avoid glitches and broken effects.
{{Image|TTYD-DisabledBB.png|Broken Bounding Box}}
{{Image|TTYD-EnabledBB.png|Working Bounding Box|br}}
}}}}
}}}}