Paper Mario: The Thousand-Year Door: Difference between revisions

Update from testing and issue reports
(Update from testing and issue reports)
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== Problems ==
== Problems ==
===Professor Frankly's Gate===
===Professor Frankly's Gate===
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door.


=== Dance with the Invisible Princess ===
=== Dance with the Invisible Princess ===
When TEC asks you to dance with the hologram of the Princess (end of Chapter 2), the hologram appears only if the EFB Copy is set to Texture.
When TEC asks you to dance with the hologram of the Princess (end of Chapter 2), the hologram appears only if the EFB Copy is set to Texture.


=== Fuzzy Punies ===  
=== Punies ===  
In the Great Boggly Tree, all the Punies except for Punio, the Punie Elder, Punio's sister, and the fat puni will have strange effects and clones caused by rendering issues, which makes the Punies have a fuzzy look.
The Punies may display incorrectly on all backends. EFB to Texture displays garbage, while EFB to Ram shows the Punies but distorts them. Fortunately this doesn't affect all punies at all times, but it is common. See {{issue|6168}}.
{{image|PaperMario1000 Punies1.jpg|Punies with EFB to Texture||width=286}}
{{image|PaperMario1000 Punies2.jpg|Punies with EFB to Ram|br}}


=== Sound Issues ===
=== Sound Issues ===
Sometimes the background music isn't played or the L and/or R channels get desynced or muted. In extreme cases all sound in the game mutes, requiring you to restart the emulator to get the sound working again. [[DSP LLE]] should resolve these sound issues.
DSP HLE may have audio crackling after extended play. Use [[DSP LLE]] to avoid this.


In some cases, the background audio will begin intermittently cutting out. This is fixable by using a different Audio Backend (like Xaudio2) and/or a different sample rate.
=== Cache Display Lists ===
Enabling Cache Display Lists causes bounding box glitches.


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend        = OpenGL or DirectX 9
|gfxbackendnotes  = DirectX 11 gives too many graphics errors
|dlistcaching      = Off
|dlistcachingnotes = Enabling this causes some Bounding Box glitches
|bbox              = On
|bbox              = On
|bboxnotes        = Required to fix almost all graphical glitches
|bboxnotes        = Required to fix graphical glitches
|efbcopy          = RAM
|efbcopy          = RAM
|efbcopynotes      = Needed to fix transition effects
|efbcopynotes      = Improves Punies and transition effects
|dspengine   = LLE
|dspenginenotes    = Avoids sound issues during extended play
}}
}}