Paper Mario: The Thousand-Year Door: Difference between revisions

Added test information for 3.5-1159 (significant due to new-ax-hle branch merge) on Pentium G860 and AMD Radeon HD 7770.
(JMC47 tested on 3.5, the invisible princess EFB to Ram issue doesn't occur there. Removing the problem. Small updated to the Punies.)
(Added test information for 3.5-1159 (significant due to new-ax-hle branch merge) on Pentium G860 and AMD Radeon HD 7770.)
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{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-1159|OS=Windows 7 x64|CPU=Intel Pentium G860|GPU=AMD Radeon HD 7770|result=Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation.  Minor visual glitch with reflective water.  No apparent audio problems that existed with HLE in older builds.}}
{{testing/end}}
{{testing/end}}


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