Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=5.0-310|OS=Fedora 24 (Linux 4.6.6-300)|CPU=Intel Core i5-3570K @ 4GHz|GPU=NVIDIA GeForce GTX 780 Ti|result=Ran very well at 1440p 60FPS with 4x MSAA and 16x AF. Camera on the rotating stairs in Hooktail's Castle doesn't transition upwards properly for me. Try pausing and unpausing if that happens.|tester=Favorablestream}}
{{testing/entry|revision=5.0-310|OS=Fedora 24 (Linux 4.6.6-300)|CPU=Intel Core i5-3570K @ 4GHz|GPU=NVIDIA GeForce GTX 780 Ti|result=Ran very well at 1440p 60FPS with 4x MSAA and 16x AF. Camera on the rotating stairs in Hooktail's Castle doesn't transition upwards properly for me. Try pausing and unpausing if that happens.|tester=Favorablestream}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs perfectly at 1080p with 4x MSAA, using widescreen hack and HD texture pack. However, contrary to the information above, I get the bounding box slowdown when using OpenGL and have to use D3D11 to avoid it. Sound effects during battle randomly don't play, regardless of audio emulator engine.|tester=Techjar}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs perfectly at 1080p with 4x MSAA, using widescreen hack and HD texture pack. However, contrary to the information above, I get the bounding box slowdown when using OpenGL and have to use D3D11 to avoid it. Sound effects during battle randomly don't play, regardless of audio emulator engine.|tester=Techjar}}
{{testing/entry|revision=5.0-666|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Game does not boot with widescreen hack gecko code enabled, otherwise identical to above result.|tester=Techjar}}
{{testing/end}}
{{testing/end}}


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