Paper Mario: The Thousand-Year Door: Difference between revisions

Undo revision 123566 by Jhonn (talk) This issue occurred with a GTX 970 and a GTX 780 Ti even with bounding box emulation enabled.
(Undo revision 123564 by Mmm313 (If it's fixed with 4.0-3610 then you're using a GPU that doesn't support the HW BB implementation, not related to V-Sync at all -- remember you need a fairly recent GPU to properly use BBox))
(Undo revision 123566 by Jhonn (talk) This issue occurred with a GTX 970 and a GTX 780 Ti even with bounding box emulation enabled.)
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== Problems ==
== Problems ==
=== Major Slowdown During Transitions ===
During some transitions (many of the ones including "paper effects:" boat flipping in prologue, bridges folded into place, back wall in Bowser's castle torn through, etc.), the game will slow down dramatically. The framerate usually dips to 10/15/20/25 fps on sufficiently powerful hardware, depending on the transition.
This can be fixed by disabling VSync (this also fixes some transitions rendering incorrectly, e.g. page flips showing a green screen, boat flipping in prologue gives the boat the texture of the skybox, etc.). The theory is that these transitions run at a lower framerate, so VSync locks the game into running at a fraction of the normal speed.
=== Chapter 6 Express Errors on Direct3D ===
=== Chapter 6 Express Errors on Direct3D ===
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur.
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur.
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