Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=5.0-266|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.6GHz|GPU=NVIDIA GeForce GTX 960|result=Ran perfectly at 4K 60FPS. Encountered a few crashes randomly in fights and buying items.|tester=Brimaster2000}}
{{testing/entry|revision=5.0-266|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.6GHz|GPU=NVIDIA GeForce GTX 960|result=Ran perfectly at 4K 60FPS. Encountered a few crashes randomly in fights and buying items.|tester=Brimaster2000}}
{{testing/entry|revision=5.0-310|OS=Fedora 24 (Linux 4.6.6-300)|CPU=Intel Core i5-3570K @ 4GHz|GPU=NVIDIA GeForce GTX 780 Ti|result=Ran very well at 1440p 60FPS with 4x MSAA and 16x AF. Camera on the rotating stairs in Hooktail's Castle doesn't transition upwards properly for me. Try pausing and unpausing if that happens.|tester=Favorablestream}}
{{testing/entry|revision=5.0-310|OS=Fedora 24 (Linux 4.6.6-300)|CPU=Intel Core i5-3570K @ 4GHz|GPU=NVIDIA GeForce GTX 780 Ti|result=Ran very well at 1440p 60FPS with 4x MSAA and 16x AF. Camera on the rotating stairs in Hooktail's Castle doesn't transition upwards properly for me. Try pausing and unpausing if that happens.|tester=Favorablestream}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs perfectly at 1080p with 4x MSAA, using widescreen hack and HD texture pack. However, contrary to the information above, I get the bounding box slowdown when using OpenGL and have to use D3D11 to avoid it.|tester=Techjar}}
{{testing/end}}
{{testing/end}}


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