Phantasy Star Online Episode III: C.A.R.D. Revolution: Difference between revisions

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'''''Phantasy Star Online Episode III: C.A.R.D. Revolution''''' is a video game released for the Nintendo GameCube. It has a card based play style, making it unique among games in the Phantasy Star Online series. The story of the game takes place twenty-one years after Episodes I and II.
'''''Phantasy Star Online Episode III: C.A.R.D. Revolution''''' is a video game released for the Nintendo GameCube. It has a card based play style, making it unique among games in the Phantasy Star Online series. The story of the game takes place twenty-one years after Episodes I and II.
== Patches ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2048] ====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
YWD8-WN4G-QFFPV
VF7G-GWAW-BR7Q8
0F9Q-86E3-8FTB1
C7Z3-P39N-VBGKN
4GRX-P04R-F7P17
4N7T-U33E-CKQ6B
E87H-CHQV-446JG</pre>


== Problems ==
== Problems ==
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FMV cutscenes such as the intro on creating a new commander appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.  Note that more recent versions make the rest of the game look choppy if you keep the above two settings on, so it is advised to only have them on if you must see the FMVs ingame.
FMV cutscenes such as the intro on creating a new commander appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.  Note that more recent versions make the rest of the game look choppy if you keep the above two settings on, so it is advised to only have them on if you must see the FMVs ingame.


=== {{s}}White Box in D3D{{/s}} ===
=== <s>White Box in D3D</s> ===
In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See {{issue|6268|fixed}}. Fixed by {{revision|4.0-3748}}.
In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See {{issue|6268}}. Fixed by {{revision|4.0-3748}}.
 
== Enhancements ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2048] ====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
YWD8-WN4G-QFFPV
VF7G-GWAW-BR7Q8
0F9Q-86E3-8FTB1
C7Z3-P39N-VBGKN
4GRX-P04R-F7P17
4N7T-U33E-CKQ6B
E87H-CHQV-446JG</pre>


== Configuration ==
== Configuration ==