Phantasy Star Online Episode I & II Plus: Difference between revisions

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{{testing/entry|revision=7555|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.71GHz|GPU=ATI Radeon HD 5850|result=Playable, average of 30 FPS|tester=Bigyimmy007}}
{{testing/entry|revision=7555|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.71GHz|GPU=ATI Radeon HD 5850|result=Playable, average of 30 FPS|tester=Bigyimmy007}}
{{testing/entry|revision=3.0-373|OS=Windows Vista x64|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=Intel HD 3000|result=appearing white square(s) D3D, use OpenGL|tester=jarupxx}}
{{testing/entry|revision=3.0-373|OS=Windows Vista x64|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=Intel HD 3000|result=appearing white square(s) D3D, use OpenGL|tester=jarupxx}}
{{testing/entry|revision=3.5-1340|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.8GHz|GPU=ATI 6770 x 2|result=First off use OpenGL, anything else doesn't work.  Second scaled EFB has to be off.  Set EFB to real and make sure you have it set to native X2 for quickest boot up.  Problem game won Proceed past loading screen you accept the terms and system freezes any ideas?|tester=Zuch0698o}}
{{testing/entry|revision=3.5-1340|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.8GHz|GPU=ATI Radeon HD 6770 x2|result=First off use OpenGL, anything else doesn't work.  Second scaled EFB has to be off.  Set EFB to real and make sure you have it set to native x2 for quickest boot up.  Problem game won Proceed past loading screen you accept the terms and system freezes any ideas?|tester=Zuch0698o}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=ATI Radeon HD 7970|result=Unplayable, it hangs after confirming the time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though it seems to run up to that point in the background still.|tester=Alex}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=ATI Radeon HD 7970|result=Unplayable, it hangs after confirming the time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though it seems to run up to that point in the background still.|tester=Alex}}
{{testing/end}}
{{testing/end}}