79,221
edits
Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Line 48: | Line 48: | ||
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=ATI Radeon HD 7970|result=Unplayable, it hangs after confirming the time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though it seems to run up to that point in the background still.|tester=Alex}} | {{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=ATI Radeon HD 7970|result=Unplayable, it hangs after confirming the time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though it seems to run up to that point in the background still.|tester=Alex}} | ||
{{testing/entry|revision=3.5-1484|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result= The game works fine. I forgot to put in the fixes for black screens during videos, but that is not important to me anyway. I used OpenGL and made sure that I didn't set the system date. I got through the black screen by pressing pause, and was able to create the character I wanted, though there is some slowdown when selecting a class caused by a blur effect in the text describing them, but its very minor. In game, I was able to play a few offline quest and beat two Episode II bosses with no slowdown or glitches, well except for the Gol Dragon Fight when it creates a clone of itself. Using DSP LLE as well for sound.|tester=Yugix}} | {{testing/entry|revision=3.5-1484|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result= The game works fine. I forgot to put in the fixes for black screens during videos, but that is not important to me anyway. I used OpenGL and made sure that I didn't set the system date. I got through the black screen by pressing pause, and was able to create the character I wanted, though there is some slowdown when selecting a class caused by a blur effect in the text describing them, but its very minor. In game, I was able to play a few offline quest and beat two Episode II bosses with no slowdown or glitches, well except for the Gol Dragon Fight when it creates a clone of itself. Using DSP LLE as well for sound.|tester=Yugix}} | ||
{{testing/entry|revision=3.5-1686|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9650 @ | {{testing/entry|revision=3.5-1686|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9650 @ 3GHz|GPU=ATI Mobility Radeon HD 5700|result=Playable only with OpenGL. All versions of Direct3D malfunction at initial loading screen then freeze. Compatability settings in main article (i.e. EFB Enabled/Real, Scaled EFB Copy Disabled, Internal Resolution 1x) work for me with OpenGL renderer. All other settings were left at default out-of-the-box values. Some letters missing (e.g. Japanese on the language menu appears as "apanese") but game playable.|tester}} | ||
{{testing/end}} | {{testing/end}} | ||