PokéPark 2: Wonders Beyond: Difference between revisions

General updates
m (Links update)
(General updates)
Line 8: Line 8:
|modes        = Single-player, Multiplayer
|modes        = Single-player, Multiplayer
|input        = Wii Remote
|input        = Wii Remote
|forumlink    = http://forums.dolphin-emu.org/showthread.php?tid=19915
|forumlink    = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond
}}
}}


Line 25: Line 25:
=== <s>Hang/Crash after Cofagrigus' cutscene</s> ===
=== <s>Hang/Crash after Cofagrigus' cutscene</s> ===
After playing Cofagrigus' attraction, a cutscene will play.  At the end of this cutscene, the game will hang at the loading screen. There is currently no way known to get around this problem, but setting Texcache Accuracy to "Safe" may help. This is resolved in {{revision|3.0-776}}.
After playing Cofagrigus' attraction, a cutscene will play.  At the end of this cutscene, the game will hang at the loading screen. There is currently no way known to get around this problem, but setting Texcache Accuracy to "Safe" may help. This is resolved in {{revision|3.0-776}}.
=== <s>Text Glitches</s> ===
If Texture Cache Accuracy is set to "Fastest", glitches will appear in the description text in the "How to Play" screens. Fixed with the removal of the Fastest setting.


== Configuration ==
== Configuration ==
Line 34: Line 37:
|efbcopy   = RAM
|efbcopy   = RAM
|efbcopynotes      = Required for snapshot utility only
|efbcopynotes      = Required for snapshot utility only
|efbcopycache   = On
|efbcopycachenotes   =
|accuratetexturecache   = 1-3
|accuratetexturecachenotes = The fastest position glitches description text in the "How to play" screens
|xfb   = On
|xfbnotes   = Improves graphical accuracy
}}
}}