PokéPark Wii: Pikachu's Adventure: Difference between revisions

Undo revision 189127 by Kolano (talk) The 60 FPS code that was added is for Skylanders: Spyro's Adventure. It has no effect in PokéPark Wii in my testing
(Undo revision 189127 by Kolano (talk) The 60 FPS code that was added is for Skylanders: Spyro's Adventure. It has no effect in PokéPark Wii in my testing)
Tag: Undo
 
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{{Infobox VG
{{Infobox VG
|title        = PokéPark Wii: Pikachu's Adventure
|image     = [[File:PokéPark.jpg|300px]]
|image         = [[File:PokéPark.jpg|300px]]
|developer = Creatures
|developer     = Creatures Inc.
|publisher = Nintendo
|publisher     = Nintendo
|series   = Pokémon
|series       = ''Pokémon''
|release   = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|release       = {{vgrelease|JP=December 5, 2009}}{{vgrelease|EU=July 9, 2010}}{{vgrelease|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|genre     = Adventure
|genre         = Adventure
|modes     = Single-player
|modes         = Single-player, Multiplayer
|input     = Wii Remote
|platforms     = [[Wii]]
|forumlink = https://forums.dolphin-emu.org/showthread.php?tid=26138
|input        = Wii Remote
}}
}}


'''''PokéPark Wii: Pikachu's Adventure''''' is the second Wii incarnation of the ''Pokémon'' video game franchise.
In '''''PokéPark Wii: Pikachu's Adventure''''' only Pikachu Can Save the PokéPark! The first Pokémon adventure game on the Wii console puts Pikachu at the center of a fun, expansive playground filled with adventure, Attractions and Pokémon. The Rare Pokémon Mew summons Pikachu to the PokéPark to find the missing Sky Prism Pieces, leaving it up to Pikachu to save the day!


== Problems ==
== Problems ==
 
{{Problems|{{#vardefineecho:problems|
=== NPCs sporadically warp/skip ===
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. The cause is current unknown.
*[http://www.youtube.com/watch?v=YS0o_82af54 NPC warp example video]
 
=== Snapshots ===
=== Snapshots ===
EFB copy to RAM is necessary for the game's internal "snapshot" utility. To progress through the game, Pokepark requires you to take at least one snapshot as part of a mandatory tutorial. Once past the tutorial the game is fully playable without this feature, so you can freely use EFB copy to texture past that point.  
Snapshots taken with '''Store EFB Copies to Texture Only''' enabled will produce a black image. To fix, turn off '''Store EFB Copies to Texture Only'''.
}}}}


=== <s>Hang Post Menu</s> ===
== Enhancements ==
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in {{revision|3.0-436}}. See {{issue|2917}}.
=== 60 FPS ===
==== NTSC-J ====
<pre>
$60 FPS
043716E4 000F7708
</pre>


==== NTSC-U ====
<pre>
$60 FPS
04374B64 000F7708
</pre>


==== PAL ====
<pre>
$60 FPS
043750EC 000F7708
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- General -->
|efb2texonly                = Off
|cpuengine   = JIT Recompiler
|efb2texonlynotes          = Required for taking snapshots only
|cpuenginenotes   = Using JITIL will result in a crash when attempting to take a snapshot.
<!-- Graphics -->
|efbcopy   = RAM
|efbcopynotes   = Required for snapshot utility
|efbcopycache   = On
|efbcopynotes   =
|accuratetexturecache   = 1-3
|accuratetexturecachenotes = The fastest, fourth, position glitches description text will in the "How to play" screens
|xfb   = Off
|xfbnotes   = Appears to prevent choppy frame-rates
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|**}}
{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0-436|****}}
{{VersionCompatibilityVersion|3.0-436|***|Hang post menu resolved. Refer Issue 2917.}}
{{VersionCompatibilityVersion|3.0-484|****|Crash taking snapshots resolved}}
{{VersionCompatibilityVersion|5.0-3792|****|JITIL no longer supported, JIT causes NPC warping}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above|tester=Dolphin Emulator Team}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3 GHz|GPU=NVIDIA GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS|tester=Despia}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30FPS.|tester=Despia}}
{{testing/entry|revision=3.0-484|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6 GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
{{testing/entry|revision=3.0-486|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=AMD Phenom II X4 850 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect, always 30FPS, no problems with sound, 100% playable|tester=Zero}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8320|GPU=AMD Radeon 7870|result=No problems|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=No problems|tester=Zcair}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=p-2WX6JCXz4|cap1=PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii
|vid2=dr03P0BpQwY|cap2=NTSC Dolphin Emulator 4.0.1 - PokéPark Wii: Pikachu's Adventure (WORKS) (1080p HD) - Nintendo Wii
|vid3=o-sL8FBOeO4|cap3=(WII Emulator)-Dolphin 5.0-1259 PokéPark Wii: Pikachu's Adventure #1 (1080p)
|vid4=l8HjlgJfrHE|cap4=PokePark Wii: Pikachu's Adventure - Dolphin Emulator 5.0-14007 [1080p HD] - Nintendo Wii
|vid5=l_869YMQaWE|cap5=PokéPark Wii: Pikachu's Adventure Wii HD Gameplay (Dolphin 5.0-17950)
}}
{{Navigation/Pokémon}}


[[Category:Action-adventure games]]
[[Category:Co-op games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Pokemon]]
{{Navigation/Pokémon}}
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